26-10-2018, 10:18 PM
I recommend lowering panza dmg and lower quantity of landmines per team.
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Sky Wrote:Seems like a cool guy after all
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Jaymod Ideas and suggestions
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26-10-2018, 10:18 PM
I recommend lowering panza dmg and lower quantity of landmines per team.
![]() Signature made by Mimus
Sky Wrote:Seems like a cool guy after all
26-10-2018, 10:26 PM
(26-10-2018, 10:18 PM)Snowman Wrote: I recommend lowering panza dmg and lower quantity of landmines per team.Landmines part has been recommended many times but all had the same result which is the shit players that rely on it always disagree. ![]()
i am for we kick out radar or railgun for a little time. this maps always vote next map acceptet ... the most famous maps are goldrush and oasis <3
we should reduce rambo medics medi pack time <3 players like yuop are unstoppable... the panzer gun is a good gun to stop the pro players... when we change the rulez we are like a other server like hirntod. TWC nd server is in past and in future a server for all kinds of players... i can only say dont stop a running system <3 ![]() el nuestra viva nuestra
okay, but guys i really don't know how to create a poll xd
help me pls
27-10-2018, 07:30 AM
(This post was last modified: 27-10-2018, 07:32 AM by draken-jager.)
The problem of oasis is that it is having only 2 choke points. It will always be sufferfest for allies when its 15+vs15+, even if there are no panzer or mines. A solution would be to change the map, but its an original so thats not going to happen, maybe a larger variant can be considered? Or have it in one of the two map cycles not both?
I dont agree on changing the panzer, because it has always been part of ND and people play on our server for the panzer. Number of mines can be lowered in my opinion to 2/3 or 3/4 of the current total
27-10-2018, 08:34 AM
(27-10-2018, 07:30 AM)draken-jager Wrote: The problem of oasis is that it is having only 2 choke points. It will always be sufferfest for allies when its 15+vs15+, even if there are no panzer or mines. A solution would be to change the map, but its an original so thats not going to happen, maybe a larger variant can be considered? Or have it in one of the two map cycles not both? But then you could say that the mines have always been on ND too. I think lowering the charge bar for the panzers, mines, arty etc would be more beneficial, sometimes you can hit two panzer shots within seconds, or place two arty's etc.
07-02-2019, 08:19 PM
Hi,
considering that there are different opinions about our rule for balanced teams I was wondering if we can follow up that rule a bit. The Rule: #5. Balanced teams When we talk about unbalanced teams that mean +3 players (e.g. 8 Axis vs. 11 Allies.). In this situation an admin can choose two ways to solve this problem: Move a player; Members should ALWAYS swap theirself first. If no member is available, a guest should be asked to swap. Use !shuffle command (its recommended to use this option as a last resort) While this rule (IMHO) fits in a situation of 8 vs 11 its does not fit in a situation like 1 (+bots) v 3, 2 (+bots) v 4 ... Id suggest keeping that +3 if there are at least 10 players playing. If there are less than 10 players playing I would suggest reducing that number to +2. What do you guys think?
27-01-2020, 03:46 PM
WE WANT MARRAKESH AND VENICE BACK.
Hi btw
28-01-2020, 04:19 PM
How about updating Fireteams and kick out the inactive and recreate them?
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