09-06-2021, 07:14 AM
http://etmods.net/
Code:
N!tmod 2.3.4 Beta 3
Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release
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N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!!
Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading
Fixed: Don't activate triggers (escort vehicles for example) when playing dead
Fixed: First blood and First headshot announces (broken in 2.3.4-b1)
Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen)
Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC
Fixed: Faster SQLite queries
Added: Re-enabled MacOS 32 bit support (untested)
Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS !
Added: It is now possible to find users by IP address or MAC address with !userlist
Added: Players muted through votes will be muted for g_defaultMute seconds
Added: /csinfo 'dumpall' argument (server side, for debugging purposes)
Added: Server's NxAC status icon on map loading screen
Modified: Modified some N!tmod specific menus
Modified: Enabled "configstrings" command again (client side, for debugging purposes)
Modified: Nicer shoutcaster/spectator names above players
Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1)
Modified: More code cleanup and compiler warnings fixed
Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch
Removed: Server's Punkbuster status icon on map loading screen
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N!tmod 2.3.4 Beta 1
Added: Linux 64 bit support (client + server)
Added: MacOS 64 bit support (client)
Added: Support for Omni-Bot 64 bit (if server is running x86_64)
Added: Missing class menus files
Added: "mod_build" serverinfo cvar
Added: Build CPU type in !about output, crashlogs, G_InitGame
Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1
Added: !about now shows buil-in SQLite API version
Added: "humans" statusResponse key (used by UI serverlist)
Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse
Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable
Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping)
Added: Experimental widescreen support for UI and modified menu files accordingly
Removed: MacOS PPC support
Removed: MacOS 32 bit support
Removed: Ingame serverlist "TR" column
Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5)
Modified: g_hitboxes now doesn't uses any extra entities
Modified: Code cleanup and fixed many compiler warnings
Modified: Code optimizations for faster game frame processing
Fixed: cg_autoaction demo recording, for good
Fixed: "Wounded names" were sometimes drawn for current player when dying
Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed
Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps
Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled
Fixed: cg_autoaction stats dump generating bad file/folder names
Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID
Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set
Fixed: Revive hitbox height was sometimes wrong, revives should be easier now
Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled
Fixed: Self poisoning with g_hitboxes enabled
Fixed: Flackjecket powerup didn't reduce tripmine damage taken
Fixed: some commands feedback typos
Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players)
Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist
Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times)
Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called
Fixed: LUA et.gentity_get "sess.muted" field was always returning -1
Fixed: NxAC Faster screenshot file transfer
Fixed: NxAC Fixed empty/black/corrupted screenshots
Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned
Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot



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