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Nitmod 2.3.4 Beta 3 is avalaible
#1
http://etmods.net/

Code:
N!tmod 2.3.4 Beta 3 Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release ____________________ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!! Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading Fixed: Don't activate triggers (escort vehicles for example) when playing dead Fixed: First blood and First headshot announces (broken in 2.3.4-b1) Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen) Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC Fixed: Faster SQLite queries Added: Re-enabled MacOS 32 bit support (untested) Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS ! Added: It is now possible to find users by IP address or MAC address with !userlist Added: Players muted through votes will be muted for g_defaultMute seconds Added: /csinfo 'dumpall' argument (server side, for debugging purposes) Added: Server's NxAC status icon on map loading screen Modified: Modified some N!tmod specific menus Modified: Enabled "configstrings" command again (client side, for debugging purposes) Modified: Nicer shoutcaster/spectator names above players Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1) Modified: More code cleanup and compiler warnings fixed Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch Removed: Server's Punkbuster status icon on map loading screen ____________________ N!tmod 2.3.4 Beta 1 Added: Linux 64 bit support (client + server) Added: MacOS 64 bit support (client) Added: Support for Omni-Bot 64 bit (if server is running x86_64) Added: Missing class menus files Added: "mod_build" serverinfo cvar Added: Build CPU type in !about output, crashlogs, G_InitGame Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1 Added: !about now shows buil-in SQLite API version Added: "humans" statusResponse key (used by UI serverlist) Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping) Added: Experimental widescreen support for UI and modified menu files accordingly Removed: MacOS PPC support Removed: MacOS 32 bit support Removed: Ingame serverlist "TR" column Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5) Modified: g_hitboxes now doesn't uses any extra entities Modified: Code cleanup and fixed many compiler warnings Modified: Code optimizations for faster game frame processing Fixed: cg_autoaction demo recording, for good Fixed: "Wounded names" were sometimes drawn for current player when dying Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled Fixed: cg_autoaction stats dump generating bad file/folder names Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set Fixed: Revive hitbox height was sometimes wrong, revives should be easier now Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled Fixed: Self poisoning with g_hitboxes enabled Fixed: Flackjecket powerup didn't reduce tripmine damage taken Fixed: some commands feedback typos Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players) Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times) Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called Fixed: LUA et.gentity_get "sess.muted" field was always returning -1 Fixed: NxAC Faster screenshot file transfer Fixed: NxAC Fixed empty/black/corrupted screenshots Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot
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#2
Superb!

Still not on BG? Why?
[Image: gWvWD73.gif]-TWC|HexOmega|TJS

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#3
No problemos, I'll add it today. Haven't really been around these days. My bad Smile


EDIT : Done
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(11-05-2021, 09:50 PM)Mystik Wrote: ps. stop hacking when you play vs me
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#4
http://etmods.net/

N!tmod 2.3.4 Beta 4

Code:
Fixed: g_fixedPhysics was broken (since version 2.2) Fixed: UI_Alloc crash on Linux/MacOS x86_64 Fixed: Empty awards during intermission Fixed: Empty crashlogs on Linux x86_64 Modified: Separate server crash logs (crash_mapname_date_time.log) Modified: MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it) Modified: Optimized ClientUserInfoChanged checks and log messages when dropping a client Modified: SQLite errors are now logged to g_log Modified: NxAC version 2.2 - Improved stability Added: EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed)
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