05-11-2020, 12:20 AM
Hello,
The current mapcycle is the following :
Radar, Frostbite, Battery, ET_beach, Goldrush, TC_base, Adlernest, Fueldump, SP_delivery_te, Railgun, Bremen_truckmode, Venice, Caen2, Oasis, ET_ice, Pirates, Supply_pro, Marrakech, Dubrovnik_final, Transmitter
Sometimes it's fun to rush a map, but sometimes, when you are rushing and winning 5 maps in a row, guests/members are annoyed and they are starting to leave.
Hence I want to know everyone's opinion, should we implement an antirush system on few maps ?
It would be on maps where you have to steal documents, so :
frostbite, adlernest, caen2, et_ice, et_beach
edit : well actually, maybe more maps
Warden had this idea and he has the knowledge to script an antirush for us, so let me know what y'all think.
And NueStra mentionned having an antirush too, but he's playing too much on FA :P
Nirv
The current mapcycle is the following :
Radar, Frostbite, Battery, ET_beach, Goldrush, TC_base, Adlernest, Fueldump, SP_delivery_te, Railgun, Bremen_truckmode, Venice, Caen2, Oasis, ET_ice, Pirates, Supply_pro, Marrakech, Dubrovnik_final, Transmitter
Sometimes it's fun to rush a map, but sometimes, when you are rushing and winning 5 maps in a row, guests/members are annoyed and they are starting to leave.
Hence I want to know everyone's opinion, should we implement an antirush system on few maps ?
It would be on maps where you have to steal documents, so :
frostbite, adlernest, caen2, et_ice, et_beach
edit : well actually, maybe more maps

Warden had this idea and he has the knowledge to script an antirush for us, so let me know what y'all think.
And NueStra mentionned having an antirush too, but he's playing too much on FA :P
Nirv




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