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Pure beauty of Minecraft in 2019
#1
Glad to introduce my new texturepack, fellas !


Good morning everyone.
For people who don't know, Nvidia used to insert a technology called RayTracing in their graphics card which make lights and shadows looks-like reality. In fact, games like BFV or Metro Exodus are beautiful af.

But today, i'm here to show you how the RayTracing (And my texture pack :P ) can have an huge impact on a simple pixel-based game.

https://www.youtube.com/watch?v=qsayd4VwV3Q&t=9s

The funny thing is that we can say that Minecraft has become a reference for the performance-testing of its graphics card. Yes, the cubic game Tongue





Echo.
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#2
Looks really really nice Echo wow.
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#3
(14-09-2019, 05:53 AM)Echo. Wrote: For people who don't know, Nvidia made a technology called RayTracing which make lights and shadows looks-like reality

Are you implying NVIDIA somehow "made" raytracing?

[Image: z6TX4XG.gif]
[Image: kvMpcRs.gif]
[Image: ZwR89Ne.png]

[Image: trolling.png]
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#4
(20-09-2019, 11:41 AM)Mystik Wrote:
(14-09-2019, 05:53 AM)Echo. Wrote: For people who don't know, Nvidia made a technology called RayTracing which make lights and shadows looks-like reality

Are you implying NVIDIA somehow "made" raytracing?

[Image: z6TX4XG.gif]

Improved, in sort.
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#5
The idea of ray tracing comes from as early as 16th century when it was described by Albrecht Dürer, who is credited for its invention. In 1982, Scott Roth used the term ray casting in the context of computer graphics.
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#6
My bad ! Editing my thread.
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