Posts: 1,091
Threads: 58
Joined: Feb 2012
Reputation:
71
Imo the darker version(s) was/were better - created nice ambience with lights and fire.
Spoiler
[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]<object classid="clsid
27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="500" height="300">
<param name="movie" value="http://z0r.de/L/z0r-de_3068.swf" />
<param name="quality" value="high" />
<embed src="http://z0r.de/L/z0r-de_3068.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="300"></embed>
</object>[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
Posts: 1,940
Threads: 80
Joined: Feb 2012
Reputation:
150
Oh thanks, but I saw people complaining it's too dark. I could change ambient light.
Posts: 1,396
Threads: 29
Joined: Feb 2012
Reputation:
73
Well, we once had that map in the cycle and as far as I can remember there was NO ONE who liked it.
And so it was always voted away. If there will be many people wanting it back now, then sure lets add it.
Posts: 100
Threads: 13
Joined: May 2012
Reputation:
12
I remember that map, and I'd like it back definitely. +1 from me
Posts: 913
Threads: 10
Joined: Feb 2012
Reputation:
55
imo it isn't the map isn't open enough you would have ground kills and wall kills only
or maybe it is just the picture ):
-Death
thanks Chasin!!!
"Humans have a knack for choosing precisely the things that are worst for them."
Posts: 1,396
Threads: 29
Joined: Feb 2012
Reputation:
73
Yea, looks bit narrow to me too.
Posts: 2,369
Threads: 104
Joined: Aug 2012
Reputation:
114
It isn't very narrow, it's like Baserace, except instead of horizontal, it's vertically.
There's 6 levels. on each side.
But instead of building a base, you build a rocket.