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Why is molotov cocktail not a heavy sk weapon? (archived by $4m4el)
#31
Instead of dismissing the proposal of changing molotov to a heavy weapon straight away because it would (supposedly) cause too much confusion, one should first look at the amount of maps / spawnpoints that would actually be affected by this change.
I tried to do just that some time ago in one of those threads that pnk already mentioned here:
SpoilerLet's see where nades, molos or rifles are actually likely to be used at non-capturable spawnpoints:

Goldrush:
1st Allied: not really | 2nd Allied: not really | 2nd Axis: yes

Oasis:
1st Allied: not really | 2nd Allied: yea might happen here or there, but with more or less fair teams not often either | 2nd Axis: same as second allied

Fueldump:
1st Allied: not really | 2nd Allied: not really | 2nd Axis: yeah, might happen

Radar:
1st Allied: not really | 2nd Allied, only with pretty uneven teams | 2nd Axis: not really

Battery:
1st Allied: yeah, might happen| 2nd Axis: not really, since allies rarely get so close

Railgun:
Allied: only with uneven teams | Axis: same

Pirates: 1st Allied: not really, only with a pretty strong Axis team | 2nd Allied: Same as 1st | 2nd Axis: not really

Venice: 1st Allied: No | 2nd Allied: Not really, only with strong Axis team | 2nd Axis: Not really

Transmitter: I haven't played the map that often yet but as far as I know heavy sking with molotovs is not a big problem here either



So all in all, the map by far most affected by the change would be Gold Rush at the second Axis spawnpoint and Fuel Dump (Axis 2nd spawnpoint) & Battery (Allied 1st spawnpoint). At mostly all the other non-capturable spawnpoints molotovs are only used when the teams are pretty unbalanced.
In other words, changing molotov to a heavy weapon and disallowing its use at non-capturable spawnpoints would not be such a radical change as it's often been portrayed here. I'm sure the big majority of the people playing at ND would get used to the change pretty fast.

Don't get me wrong, I love to play as engineer and to use molotovs sometimes as well, but at those spawnpoints I mentioned above molotovs can be really annoying. That is why I would agree with changing it to a 'heavy' weapon (even though I am a non-ND member as well Innocent )

Maybe we could make a poll where the vote of every ND-member counts for two, so as to prevent the poll from being decided by people who don't even play on ND.
#32
I don't have time to play anymore, but afaik when i was playing on ND it was quiet boring getting harassed by molly. I don't see anything wrong bout making a poll bout it. I would not vote because it's right that only people playing on server should vote, but really, a normal poll would not kill anyone. Just wanted to share my opinion , nothing bad. enjoy the day Smile

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SpoilerWanna thank you for taking the time to wish me a happy bday (casual order):
Lago, Makez, Fox, Raven, Lanttu, Drag, Bloxje, Ludi, Chris, $4m4el, Techn9ne, Snowman, Hani, Nuestra, Mega$low, Hexomega, Hamster, Bl@ckeye, ReXxus.

#33
I dont see any problem about molotovs,im against to treat them as heavy weapon.Im getting barely killed by them in spawn and spawn exits, im getting more rekt by
rifles,grenades,M97 campers, and so what.Rifles for example make a huge damage too so what now we will treat them as a heavy weapon too?By this steps and actions soon on ND would be everything forbidden.Im tottaly support $amuel leave things as they are.
[Image: 4o4PdAu.png]
#34
Oh comon its just making one weapon to classed as heavy weapon it aint any radical change to general server.
And if the thing aint going any way i suggest next to remove the no heavy spawnkilling thing since if the molo as op as it is is still used block ways from spawn why we dont just block them with mg,panza,arty,rg too? Wake up damnit Biggrin




Nothing against anyone here Smile
#35
(10-11-2017, 11:45 AM)Haures Wrote: Oh comon its just making one weapon to classed as heavy weapon it aint any radical change to general server.
And if the thing aint going any way i suggest next to remove the no heavy spawnkilling thing since if the molo as op as it is is still used block ways from spawn why we dont just block them with mg,panza,arty,rg too? Wake up damnit Biggrin




Nothing against anyone here Smile

Do not do from the whims of an elephant
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#36
(09-11-2017, 08:52 PM)PunnnnnnK Wrote:
(09-11-2017, 08:01 PM)$4m4el Wrote: Ill start that no one from ND MEMBERS (oh didn’t saw DR_C post, but its still 32-1)complaining about molotovs.

So the silent ones automatically agree with you?

Yes - ofc.
#37
(10-11-2017, 11:30 AM)TooSlow Wrote: I dont see any problem about molotovs,im against to treat them as heavy weapon.Im getting barely killed by them in spawn and spawn exits, im getting more rekt by
rifles,grenades,M97 campers, and so what.Rifles for example make a huge damage too so what now we will treat them as a heavy weapon too?By this steps and actions soon on ND would be everything forbidden.Im tottaly support $amuel leave things as they are.

Totally agreed, +1.
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#38
(10-11-2017, 04:49 PM)Ludi Wrote:
(10-11-2017, 11:30 AM)TooSlow Wrote: I dont see any problem about molotovs,im against to treat them as heavy weapon.Im getting barely killed by them in spawn and spawn exits, im getting more rekt by
rifles,grenades,M97 campers, and so what.Rifles for example make a huge damage too so what now we will treat them as a heavy weapon too?By this steps and actions soon on ND would be everything forbidden.Im tottaly support $amuel leave things as they are.

Totally agreed, +1.

+1
#39
(10-11-2017, 11:30 AM)TooSlow Wrote: I dont see any problem about molotovs,im against to treat them as heavy weapon.Im getting barely killed by them in spawn and spawn exits, im getting more rekt by
rifles,grenades,M97 campers, and so what.Rifles for example make a huge damage too so what now we will treat them as a heavy weapon too?By this steps and actions soon on ND would be everything forbidden.Im tottaly support $amuel leave things as they are.

Those 3 weapons you mentioned require at least minimum skill - you have to know the right timing when you throw a grenade, M97 is not that powerful imo - you have to be very close to the enemy to kill an enemy and you still gotta aim and while using a rifle you have to get used to grenade travelling speed and timing again.

When you use molotov, you just have to basically throw it onto the ground and the enemy's down.

And I cannot understand how making molotov a heavy sk weapon could affect ND server so heavily that everything would be forbidden in the future.
#40
I respect all opinions but cant say I m not bemoan inwardly tbh.cuz I dont see any difference between each flamethrowers,in fact we can suppose that c0cktail more dangereous then flame,it may kill 3 enemies outright in tandem.am I wrong?


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