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BG server changes (archived by Paul)
#61
Lets see how it goes. I do love the lower pace gameplay in Beginners unlike all the busier jaymod doublejump server as NoDownload. But who knows, this might be an improvement. We'll see :-)
#62
I hope the "double jump test" ends soon... dont like it Tongue
[Image: b_560_95_1.png]
#63
ending doublejump test today. meanwhile increased maxhp with classes ( not medic)
#64
Beginners server rules are now in this section under the name of TWC rules https://board.twcclan.org/thread-7855.html
#65
everyone a big thing to announce


i added a custom vote which allows you to play TDM on frag maps and when you are bored and wanna play OBJ maps there is vote for that too.




so how the vote works is open ur console and type /callvote and press enter then you see all the votes which you can call. there is custom votes called OBJ (normal) TDM (tdm + frag maps) just vote it and if it passes it says TDM PASSED (for tdm vote) PLEASE WAIT FOR WHILE because it takes time to s erver change the current mod. i try to work one for ONE IN the chamber mod. i tried it before but it bugs out little.




Happy Weekend everyone!
#66
[quote='Meagain' pid='171858' dateline='1506785784']
everyone a big thing to announce


[size=small][color=#FFFFFF]i added a custom vote which allows you to play TDM on frag maps and when you are bored and wanna play OBJ maps there is vote for that too.



I like that new mod :=) thanks Meagain!
#67
The new mods look good, will check them all out. With the double jumping, I would suggest in sticking to single. The HP thing, keep the same as normal. But lower the medics, to 132 or 136.
#68
Update: added mini_hs_mod (hsnormal mod), lms mod (needs testing still edit: works now so 2 rounds per map), and competitive mod (same like normal obj but higher spawntimes(needs fix), no dual smg and maps like frostbite special delivery braundorf bremen etc)

(01-10-2017, 12:23 AM)valk Wrote: The new mods look good, will check them all out. With the double jumping, I would suggest in sticking to single. The HP thing, keep the same as normal. But lower the medics, to 132 or 136.

Yeah sounds fine to disable dj but i meant that one for players who are below average to have a change. I tried custom hps on every mod but what happens is that if for example you play a mod which has hps on 50 on each class and you think okay lets change mod. Okay obj mod loads up but u see that 50 hp stays, i want to prevent that so every mod has same hps fir now atleast Smile
#69
Ah, yeah that's understandable. Another thing with the TDM scores, 300 seems alright for anything under 4o4, could we make it higher if we have a lot of players on?
#70
sure well if we get many visitors then yeah


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