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ND Changes (archived by $4m4el)
#21
ok nuestra i be friendly , but you be friendly to paavo too ok ?
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#22
Ok i am friendly now to paavo
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el nuestra viva nuestra
#23
i miss the old players like maths ;(
the new players are not so good for the twc clan
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el nuestra viva nuestra
#24
Turn off double jump and make longer time spown. In 50 player 9 sec spown is unplayable. This is objective mode not deathmath.
#25
:Vader: never
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#26
(13-06-2017, 07:07 PM)kruk Wrote: Turn off double jump and make longer time spown. In 50 player 9 sec spown is unplayable. This is objective mode not deathmath.

visit bg there aint djump and spawntimes are balanced and its full obj server no fragzone.
#27
I propose to review the goldrush spawnkill rules.

I know there is that giant zone under the bridge thats classified as spawn area, but im proposing to reduce it for the following reasons:

1) A lot of guests don't seem to realise this is considered a spawnkill area
2) You could say the axis have to be able to get out of spawn, but there are multiple ways at that spawn to get out of the spawn, and the 2nd one (2nd arch) is still quite safe against it, even when you cant rush out the first spawn because of an arty. But I wouldn't consider it bad because it's a part of the game and arty is supposed to be used according to strategy. Having an arty block off a fast out-of-spawn rush could be considered a valid strategy.
3) As far as I remember there is a construction site there for the 2nd tank barrier, the way things are right now a panzer wouldn't be able to stop an engineer trying to construct it because it's in an SK area, that's quite ridiculous if you ask me.

ND could easily be playing 15v15 on this map, and you're not going to be able to convience me all of those 15 axis players are stupid enough to run into an arty at 1st arch with the 2nd arch as another exit being available. just make sure the people can't shoot a panzer in there at the boxes and you're fine.
#28
i think disable the panzer Smile
#29
Impossible to do with jaymod drag :/
#30
(14-06-2017, 08:48 AM)Meagain Wrote: Impossible to do with jaymod drag :/

Well serverwise it is completely possible, but you don't want to remove a part of the game without a valid reason. Considering there is only 1 panzer a team and not everybody is going to make uberl33t 10 man panzerkills it is quite balanced. If really needed you could always put up the recharge time a bit.

I don't think removing panzer would fix the spawnkill area I was mentioning anyway though.


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