Hi guyz.
Let me summarise my ideas. Firstly I am glad to see your call to express opinions on BG server's features and operation. I think we, owners of "small" servers have to rely on all members and guests, so every - well-founded - opinion is of great importance for us.
I would like to state that I have always loved BG and Nitmod, even in times when I was not yet a TWC clan member, actually I consier it as the best classic sytle skin-based mod with all its cool settings and features, weapons
I think the
map selection and its changes are fine on BG. I have experienced, that people prefer the maps they are most familiar with and they don't like new large maps, as they are mostly lost on them. So I think no need for large adventure maps. As regards frag maps, 1-2 such map is fine on server - most of them are to be found on HS.
In the following I suggest to change some settings by always keeping the principle of
balanced teamplay in mind. That means in my opinion that neither class or weapon, tool should be overpowered compared to others, so it might heavily block game.
Weapons/settings
Sniper covops: please decrease sniper rifle damage to 50-60, as it may be annoying when one enemy sniper can block you with a single headshot from advancing. Countersniper support in your own team is mostly not available to neutralize enemy sniper.
Medic: please limit the enumber of medics in a way that up to 5 players 1 medic can be in a team and a 2nd medic might be enabled from 8 or 9 players.
Medics
selfheal could be delayed by some time like 5 seconds on NaM to prevent escaping mediscs' from healing themsleves and running away with mission goal stuff or turning back after selfheal and killing you.
The starting HP of medics should be nearer to other classes, as in my opinion medics with taking his own medipack after spawning with a HP of 152 compared to an enemy engi or covops with 102-108 starting HP is heavily overpowered. Donno how to solve it, but its important I think.
Dealing with medics is important to keep rambo medics away from server that do not aim teamplaying just frag around and contribute to blocking game.
Panzer: gudided rocket is cool, just keep panzer at lowe speed, no matter if guided or not, so people cannot (mostly) hunt humans with panzer, but will be forced to use it against vehicles. Keep away panzer trolls!
Rifle grenade/mortar: following the shells is damn cool, keep this feature please!
Tripmines are fine, please keep them!
The more distinguishing features available on the server the more interest awoken by guests, I think, so don't save with cool special Nitmod stuff!
As regards activity I don't think there will be miracles. So the basic ideas we know might prevail like kind BG members playing sometimes on servers and talking to guests, organising sometimes an event, keeping PSA meetings....you know all these.
I hope you find my suggestions helpful, as this was my intention.
Have fun all, until I catch you on BG (or in the Nam jungle)!! :P
Old Butch