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ND Custom Maps (archived by Sky)
#11
(19-07-2016, 01:55 AM)Mimus Wrote: Question remains, we need to find out what the majority of the server wants and not just the majority of our in-forum-activr-members if we want to keep the server fullwith guests
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#12
I agree with this but not minas-saber.. map lol.

like adlernest - frostbite - supply Biggrin
#13
(19-07-2016, 03:22 PM)Davu Wrote:
(19-07-2016, 01:55 AM)Mimus Wrote: Question remains, we need to find out what the majority of the server wants and not just the majority of our in-forum-activr-members if we want to keep the server fullwith guests
Yes, that why i said you also need to ask every regular on the server what kind of map they like to see.
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#14
we will keep 6 standart maps. why? check servers activity of the most maps and our other servers. thets why. also those 2+ maps was voted couple moths a go. and they will be replaced in the future. and then there will be another vote. 2 most voted maps will be added... this have been discussed throught like 1 million times so plz :P
-twc|Pride|NMS
#15
I agree with the original idea, rotating maps every 2 months is cool imo
#16
Last time when there was a poll for maps I went to server to ask guests what map would they want and I got 1 reply so good luck with that :P
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"PSHSHSHSHSSHSHSHH." -Krabby.

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#17
(19-07-2016, 07:42 PM)optee Wrote: Last time when there was a poll for maps I went to server to ask guests what map would they want and I got 1 reply so good luck with that :P

Well you should ask them via pm, not in main chat. I remember doing that when we first introduced those 2 additional maps and I got plenty of responses from the regular guests.
#18
(19-07-2016, 07:48 PM)Storch Wrote:
(19-07-2016, 07:42 PM)optee Wrote: Last time when there was a poll for maps I went to server to ask guests what map would they want and I got 1 reply so good luck with that :P

Well you should ask them via pm, not in main chat. I remember doing that when we first introduced those 2 additional maps and I got plenty of responses from the regular guests.

Oh , my bad then Tongue
[Image: 2acf7965c5.jpg]
"PSHSHSHSHSSHSHSHH." -Krabby.

01010011 01101001 01101101 01110000 01101100 01101001 01100011 01101001 01110100 01111001 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01110101 01101100 01110100 01101001 01101101 01100001 01110100 01100101 00100000 01110011 01101111 01110000 01101000 01101001 01110011 01110100 01101001 01100011 01100001 01110100 01101001 01101111 01101110 00101110 kappa


#19
I haven't played ET for a while and do not know the current atmosphere, but I recall this discussion being solved a while back by providing both new maps, and cutting back on "unpopular" old maps.

This wasn't done by solely removing the old maps. Rather, new maps were given preference in the rotation cycle and played more often than maps such as railgun/battery. Is this still the case?

If it is, maybe it is an option to enlarge the current mapcycle times two or three and make e.g. railgun appear less throughout a cycle of 40 or so.

Say you have 7 maps, A, B, C, D, E, F, G. Map A and F aren't very popular, but there are some visitors that still want to play them once in a while. Normally, your map cycle would be in the order of A to G. Let's keep this as the basis.
Then, you'd let it repeat but leave either map A or F out.

Leaving map A out, your cycle would then be 13 maps long, going from A to G and then from B to G.
Next, you could opt for an additional 6 maps in the cycle leaving map F out. Then you'll have A to G, B to G, A to E followed by G. Now you have a cycle of 19 maps, in which both map A and F appear one time less than the others.

The other way around, you could include a very popular map more often.

E: Fixed a brainfuck
#20
yep we still do have that, i believe radar and railgun are left out every second cycle or so, could be a good idea to enlarge it
Me playing

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