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~ Beginners Ideas & Suggestions
yes please use double jump on Minas Tirith Smile
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Double Jump (dj)

Hey ducks, my solution with dj borught success I think. You know dj is basically enabled on Vietnam though I disabled it on maps where trickjumping/dj for extra speed (people almost flying over map...) would create unfair playing conditions, for example on Snatch, Adlernest, Caen. On maps, where a guy stealing stuff could reach objective like a truck by dj in 2-3 seconds, thus making it actually impossible for the defender team to catch him, especially when the defenders have 15 seconds respawn time.
Double jump can be enabled/disabled in separate map cfg files, which is not a big issue. Load map cfg file before certain maps and load a general cfg file restoring default settings for maps that do not need special cfg.

As double jump can still be exciting on large maps and maps with special tricky spots like roofs, hilltops etc. On Minas Tirith I could not imagine playing without dj, as you would have ti live 300 years to complete that map Smile.
[Image: tenor.gif]
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nah but for minas tirith Dj is better i think

Ah and:

Bg have a special Minas Tirith Map added.

Problem: Bots don.t have the right waypoints for that..

Pls add current waypoint for bots Smile

Thanks in advance
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(24-07-2017, 12:04 PM)Liquid Wrote: nah but for minas tirith Dj is better i think

Ah and:

Bg have a special Minas Tirith Map added.

Problem: Bots don.t have the right waypoints for that..

Pls add current waypoint for bots Smile

Thanks in advance

Yeah will fix this today.

We have map configs and i have tried dj on in baserace for example but that map voting messes that up so there is no dj sonetimes and sometimes is.

alright the problem was that i installed wrong not finished version of Minas tirith. so there was a wall which prevented axis bots for moving. today i installed to final version (FP3) and now the bots should work fine. thanks for reportings. also dj in minas cant be done without some sort of admin cmd. since using that cmd in map cfg wont work since we are using Mapvoting system which is pretty buggy (happened with baserace that there was and was not dj).
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Ok ty Meagain Smile

And ok then Single Jump Smile
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Can someone please fix the cycle again.
When there is no vote he restarts the last played map.

There is away if nobody vote he just load a next random map.

And please add more maps to vote from to the votelist
daring to make a difference.
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Yes, fix cycle again pls and the sound 8,5,1 (your face, your ass...) doesn't work too. Admin Chat doesn't work too. But I think the maps to vote are enough...
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With the Beginners server, the maps I think are alright at the moment, maybe there could be a few new ones added that aren't that large. But with the current situation with BG, I don't see a lot of players on there, 4v4 max on most days. So adding maps that are for 10v10+ is ridiculous because it wouldn't attract guests, but on the other hand some of the guests there might like it, so we're stuck in the middle here. The only other solution is to take off the map voting system and go back the basics with campaigns and select maps via a poll.

Blox is new to this but I think I can speak for everyone here, we're here to support you natuu Smile
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Heyho!

CP spawn on fuel dump for allies isn't working. Maybe we could get a fixed version? Smile (We already talked with Shockwave about it)
And also could we change the version to the Fuel Dump desert map? It's the exact same map, but with sand instead of snow. It's a nice change, if you played the standard map a million times Biggrin
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I see the problem that when voting for a map too many maps to choose from and too little time for the whole list. That is why mainly the standard maps are chosen. That was probably the reason why Meagain/Haures had shortened the list and I think it would be better if we do it again.
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