Join us on our TWC Discord channel

Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
~ Beginners Ideas & Suggestions
(12-03-2017, 12:33 AM)optee Wrote: And if it's gonna be changed it should be discussed first.

+1 +1
[Image: Ik_Kea_Nh.png]


Walking with a friend in dark is better than walking alone in light

Reply
so whats with all the crap going on in beginners and why are we capping medics that is crazy and what else has happened cause i have heard some things today
I come to RIP THROATS
Reply
Problem solved! I am back.
[Image: O8s5Cku.png]
Credits to #Sky for this nice Signature Wink

"Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity"
Reply
Welcome back ! Smile
Reply
glad to hear that
''I'm not using you as a tool or anything. I just want to make you fucking useful.'' - Meagain
Reply
Hey dudes, I remember some ideas I submitted earlier but don't see a reply or solution there. What do you think of the following features? I must repeat that I am glad to see that BG has got quite many players in the recent weeks, approaching ND somtimes!!! This is very good news for the server and the clan. However some tweaks might improve the balanced teamplay.

First about medic cap? I think tha limit is fine, as an overflow of overpowered rambo medics can make the job of the other team very hard and people focus on theirself and fragging useless instead of pushing the objective. I think the 6th human player could be the 2nd medic. I''d consider the delayed selfheal for medics for the same reason. Same applies for covops. Engi as the core task execture should not have cap I think as it does not threat others too much.

1. Can you raise the limit for engineer rifle/riflenades? I suppose it is one now and some more might be cool, I love BG riflenade and rifle cam! Smile I don't think it would cause trouble, just see the Special Delivery map that is mostly blocked and rifle nades might help to proceed and would make that map more exciting this way.

2. Can you please restore poison gas mines....? Missing them for making some places more difficult to take. I saw in an earlier post of YourDog there are some kind of Poison gas bombs - maybe enable them?

3. Maybe enable Poison syringes (if not available already)?

3. Fuel Dump scripts: it would be fine to install scripts for:
a) setting the garage spawn as primary spawn after Allies built the CP and the tank destroyed the main gate - the way like it is on ND. Now it is quite uncomfortable for Allies to run thorugh the whole map all time.
b) script for disabling Axis East fence - just like on ND- You know the reason

4. Can you revise the spawntimes? 10-15 Allies-Axis was for long time not enough for breakthrough, Axis blocked game. Maybe 7-8 for Allies and 15 for Axis? Last timne I played on BG there were many people so 8-8 player teams and also others shared my opinion that 5 secs diff is too low for breakthrough.
Snatch is totally blocked cause of long spawtimes. 15 secs for Allies was always all too long, map fully blocked.

5. Panzer: actually panzer might be enabled for any number of players - with a slow speed like 1000. Then pepole could not troll with it, as you can escape panzer easily but you can still hunt down slow vehicles, for which it is originally intended. And the fun for panzer hunting can be enjoyed anytime. :P

What's your opinion about the old man's suggestions? Biggrin I am submitting those assuming that you are also a fan of strongly objective-oriented teamplay.

Old Butch Oldtimer
[Image: tenor.gif]
Reply
(18-03-2017, 07:22 PM)Butcher Wrote: Hey dudes, I remember some ideas I submitted earlier but don't see a reply or solution there. What do you think of the following features? I must repeat that I am glad to see that BG has got quite many players in the recent weeks, approaching ND somtimes!!! This is very good news for the server and the clan. However some tweaks might improve the balanced teamplay.

First about medic cap? I think tha limit is fine, as an overflow of overpowered rambo medics can make the job of the other team very hard and people focus on theirself and fragging useless instead of pushing the objective. I think the 6th human player could be the 2nd medic. I''d consider the delayed selfheal for medics for the same reason. Same applies for covops. Engi as the core task execture should not have cap I think as it does not threat others too much.

1. Can you raise the limit for engineer rifle/riflenades? I suppose it is one now and some more might be cool, I love BG riflenade and rifle cam! Smile I don't think it would cause trouble, just see the Special Delivery map that is mostly blocked and rifle nades might help to proceed and would make that map more exciting this way.

2. Can you please restore poison gas mines....? Missing them for making some places more difficult to take. I saw in an earlier post of YourDog there are some kind of Poison gas bombs - maybe enable them?

3. Maybe enable Poison syringes (if not available already)?

3. Fuel Dump scripts: it would be fine to install scripts for:
a) setting the garage spawn as primary spawn after Allies built the CP and the tank destroyed the main gate - the way like it is on ND. Now it is quite uncomfortable for Allies to run thorugh the whole map all time.
b) script for disabling Axis East fence - just like on ND- You know the reason

4. Can you revise the spawntimes? 10-15 Allies-Axis was for long time not enough for breakthrough, Axis blocked game. Maybe 7-8 for Allies and 15 for Axis? Last timne I played on BG there were many people so 8-8 player teams and also others shared my opinion that 5 secs diff is too low for breakthrough.
Snatch is totally blocked cause of long spawtimes. 15 secs for Allies was always all too long, map fully blocked.

5. Panzer: actually panzer might be enabled for any number of players - with a slow speed like 1000. Then pepole could not troll with it, as you can escape panzer easily but you can still hunt down slow vehicles, for which it is originally intended. And the fun for panzer hunting can be enjoyed anytime. :P

What's your opinion about the old man's suggestions? Biggrin I am submitting those assuming that you are also a fan of strongly objective-oriented teamplay.

Old Butch Oldtimer

Thanks for your suggestions. We appreciate it.

I'm just gonna give my opinion on it.

1. It's fine like it is now

2.I don't mind poison mines. Covert ops can throw poison gas.

3.That would be good.

4.Respawn times are good imo.

5.Panzer is good as it is now.

And there is no need for medic cap.
[Image: 2acf7965c5.jpg]
"PSHSHSHSHSSHSHSHH." -Krabby.

01010011 01101001 01101101 01110000 01101100 01101001 01100011 01101001 01110100 01111001 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01110101 01101100 01110100 01101001 01101101 01100001 01110100 01100101 00100000 01110011 01101111 01110000 01101000 01101001 01110011 01110100 01101001 01100011 01100001 01110100 01101001 01101111 01101110 00101110 kappa


Reply
Hi Butcheer, ouf old guyy Plllr

For first i want to thank you for your hard work to write a lot at you nice opinions !!

Alright let's see
1) I think riffle is to OP for havin in this moment 2 at one team bcs we don't have like that big amount of players (maybe when we will have like 11 vs 11 or 10 vs 10 constantly we can change that thing)

2) I'm to new on to know about that but sounds okay for me

3.1) i'd like to have poison syringes back (no we don't have atm

3.2)a) we just talked yesterday about this new checkpoing on the map and it sounds good to me but i guess we can have the east fence too

4-5) imo that are good for now but in the future we never know Tongue


Medic cap.. i guess we are good without a limit ..again when we will have a big amount of players constantly we should change that to 6-7 per team but now we are okayy

I want to thank you again for your good ideas !!

Your BGHA ,
bboby.
[Image: Ik_Kea_Nh.png]


Walking with a friend in dark is better than walking alone in light

Reply
Same as opte, replying about my opinions.
(18-03-2017, 07:22 PM)Butcher Wrote: 1. Can you raise the limit for engineer rifle/riflenades? I suppose it is one now and some more might be cool, I love BG riflenade and rifle cam! Smile I don't think it would cause trouble, just see the Special Delivery map that is mostly blocked and rifle nades might help to proceed and would make that map more exciting this way.
Sure, I'd enjoy that aswell.

(18-03-2017, 07:22 PM)Butcher Wrote: 2. Can you please restore poison gas mines....? Missing them for making some places more difficult to take. I saw in an earlier post of YourDog there are some kind of Poison gas bombs - maybe enable them?
I don't mind them, I've never used them. Also, covert ops has enough poison, I think.

(18-03-2017, 07:22 PM)Butcher Wrote: 3. Maybe enable Poison syringes (if not available already)?
No idea what those are Biggrin Biggrin Biggrin

(18-03-2017, 07:22 PM)Butcher Wrote: 3. Fuel Dump scripts: it would be fine to install scripts for:
a) setting the garage spawn as primary spawn after Allies built the CP and the tank destroyed the main gate - the way like it is on ND. Now it is quite uncomfortable for Allies to run thorugh the whole map all time.
b) script for disabling Axis East fence - just like on ND- You know the reason
Completely agree, maybe desert version, just discussed this with Meagain earlier today.

(18-03-2017, 07:22 PM)Butcher Wrote: 4. Can you revise the spawntimes? 10-15 Allies-Axis was for long time not enough for breakthrough, Axis blocked game. Maybe 7-8 for Allies and 15 for Axis? Last timne I played on BG there were many people so 8-8 player teams and also others shared my opinion that 5 secs diff is too low for breakthrough.
Snatch is totally blocked cause of long spawtimes. 15 secs for Allies was always all too long, map fully blocked.
Nah, perfectly fine imo right now.

(18-03-2017, 07:22 PM)Butcher Wrote: 5. Panzer: actually panzer might be enabled for any number of players - with a slow speed like 1000. Then pepole could not troll with it, as you can escape panzer easily but you can still hunt down slow vehicles, for which it is originally intended. And the fun for panzer hunting can be enjoyed anytime. :P
One panzer is enough imo.

Sorry for the longer post, but this gave a better overview, atleast for me, since when I looked at opte's reply i had to scroll up and down to see what the suggestion was.

EDIT: Yeah, no medic gap needed imo. Also no selfhealing timer, thats what I enjoy when I compare it to Vietnam servers. The ability to run away, heal up and outplay the enemy.
[Image: b_560x95.png]

alright count down from 1 to 3
-Dron aka somebodyoncetoldme 2017
Reply
I had the idea of having tournaments with the section of bg members, so the SPT vs whatever the other ones were, to see who is the best? :O
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  ~ Beginners Chat Room imma 809 187,136 08-07-2024, 01:19 AM
Last Post: BeniU
  ~ Beginners Inactivity List imma 381 100,624 19-06-2021, 11:03 PM
Last Post: Conqueror

Forum Jump:


Users browsing this thread: