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~ Beginners Ideas & Suggestions
#61
(21-04-2015, 01:17 PM)Butcher Wrote: I also think Medic starting health on BG should be heavily lowered, as currently a medic filled up with full HP 151 against others classes with starting HP like 108-120 is quite unfair.
this is not totally true!
The more medics you have on a team the more HP everyone on a team gets! so when you are playing alone in a team with no other players you'll have 100HP
when you have one teamm8 witch is a medic you'll get 10 HP bonus. So engy starts at 110HP, when there are 2 medis in a team you'll get 20HP bonus. so 120HP for an engi. when there are 3 medics the total bonus for aeach medic on your team stops. the thrid medic will give you a bonus of 5HP. Totaling at 125HP as engi.
But this is when you have NO (battlesence_)XP (i think)
So the total amount of HP also has to do with your own XP (battlesence). the more XP you have, the more maxHP you'll have. (your bar isn't full so you need to get medi packs). I have 140maxHP as an engi in ND server. As a medic i have 156maxHP. this is a difference of approx 10%.
The downside of being medic is that you'll only have i clip of ammo(without any XP) when you'll get motre XP you'll soon start on 2. But you'll still can't get more as 2 nade's.

so this is the info. back to the convo. Why bashing on medics the whole time? I hear people complaining about so called "Rambo medics". And I dont know why. Medics as BIGBIGBIG part to team play, if not the biggest! look in ETPro scrim games. Those who don't see this aren't familair with proper teamplay. A basic team exsitis out of 3 players. one engi and 2 medics. the engi goes in first and will get shot first. only thing to medics need to do is revive, and after that shoot when there aren't any bodies on the floor. When you tell me that this isn't comon practise on our servers, I need to agree with you, but that doens't make it less true. This is the way this game and it teamplay is designed and the way ETpro is played.
And yes, the medic is a STRONG class witch is build to last in the heat of battle, but when you call it a "one-mans-army" your exaggerating
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#62
Based on etpro you are completely right, but on nitmod u have 2 smg's.
Wich make u have and max amount hp and 60bullet round.
And yea we have more Rambo medics on nitmod then we have team players.

So maybe it's an idea to max the amount of medics ?
So then the defending team is not overpowerd against an engi team trying to do obj.
daring to make a difference.
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#63
I don't think that is a good option. defending could also get all be all medic + one engi. Its up to the team and players to pick the class of their liking.
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#64
I'd like to suggest that we all agree on a certain hour in the day to try and come to Beginners, just so we can raise activity a bit, what do you guys think?

Like, let's say, 7pm, one hour before PsA meetings? It's just my suggestion though, can be any time you guys feel like is the best.
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#65
That works for me

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#66
yEs ..
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"PSHSHSHSHSSHSHSHH." -Krabby.

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#67
There's been some talk on server between few of us members and as well few guests about map voting in intermission.

So, let me ask here. What do you guys think about map voting? Should we get it back?
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#68
I do fancy map voting, but if possible make it so that the same maps can't re-enter the rotation for a long enough period (can't say how long though). Otherwise the same maps might be voted over and over again while others are left aside.
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#69
I wish map voting on BG, my friends, with a setting that the same map cannot be voted for in the 2 subsequent intermissions. Smile
Have a nice day!
Your Old Butch Oldtimer
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#70
Well, I'm sure we can all agree and figure out how long would be good enough for a map that's just been played, to appear in map list again.
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