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~ Beginners Ideas & Suggestions
#31
What? That will not solve the problem xd, it should be 15 seconds or atleast 12 for both teams. Then there's a chance of actually completing the objective without getting all frustrated and angry xD
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#32
indeed. spawn times should be no less as 10 sec. otherwise fraghalla and no objserver
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#33
Yea but if u play 3on3 and u have 1 engi and he is dead is impossible to defuse so they would always lose then
daring to make a difference.
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#34
There is no way playing a 3o3 in our server, the bots will fill in the empty spots for a constant 4o4.
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#35
!maxbots 6?

(03-04-2015, 11:08 PM)yourdog Wrote: Yea but if u play 3on3 and u have 1 engi and he is dead is impossible to defuse so they would always lose then

hmm that doesn't have to happen. For one: dyna takes 30 sec. if the engi is killed he could easily respawn when there is a full 10 s respawntime. Besides thats where medics are for, to revive and protect the engineer.
Its common in etpro to have respawn times of 30 sec for Axis and 20 for Allies. This makes up for the distance Allies need to travel. So imo 10 sec for allies and 15 for Axis should be great. But you can also make the respawntimes the same for each team, because we have the doulbe jump enabled witch causes a big speed increase. Therefore Allies can return fasted to attack their secondary objective (tank barrier for instance)
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#36
Back in the day we had 8 seconds spawn time for Allies, and 12 for Axis, and it worked just fine.
Maybe going back to that?
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#37
I would certainly make the difference greater for maps in which the attacking team has to pass near the defending teams base, like lapland or school. Because right now, it's really difficult to get the objective done. In particular in lapland because there is a lot of space between the allied and axis spawns.
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#38
I have to agree with NightFall. It is almost impossible for Allies to do something in Lapland.

Imo 12 for Axis and 8 for Allies would be perfect.
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#39
(03-04-2015, 11:31 PM)djuki Wrote: !maxbots 6?

(03-04-2015, 11:08 PM)yourdog Wrote: Yea but if u play 3on3 and u have 1 engi and he is dead is impossible to defuse so they would always lose then

hmm that doesn't have to happen. For one: dyna takes 30 sec. if the engi is killed he could easily respawn when there is a full 10 s respawntime. Besides thats where medics are for, to revive and protect the engineer.
Its common in etpro to have respawn times of 30 sec for Axis and 20 for Allies. This makes up for the distance Allies need to travel. So imo 10 sec for allies and 15 for Axis should be great. But you can also make the respawntimes the same for each team, because we have the doulbe jump enabled witch causes a big speed increase. Therefore Allies can return fasted to attack their secondary objective (tank barrier for instance)

+1

(04-04-2015, 11:28 AM)Dukajek Wrote: I have to agree with NightFall. It is almost impossible for Allies to do something in Lapland.

Imo 12 for Axis and 8 for Allies would be perfect.

Cant agree with that 12 and 8 wouldnt give any advantage to allies.
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BgC'Raig0: cheat all the way
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#40
If you think how people used to play etmain ten years ago. Axis spawntime was 30 seconds and Allies had 20. So basically this game is meant to be played like this Tongue
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