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~ Beginners Ideas & Suggestions
#11
(26-03-2015, 05:17 PM)Kriz Wrote: Aint the bots supposed to be dumb and easy??
It's called Beginner lol.

Yeah but in the past they were at least able to do objective.




Also, about spawntimes, maybe 8 for allies and 12 for axis?
[Image: e42e8974e2.jpg]
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#12
We already changed the spawntime, and About the bots we Will take a look at it.
daring to make a difference.
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#13
We updated the Omnibot version yesterday and we increased the profileskill from 3 to 4 (just like the old settings of Beginners)
The reaction time of the bots is 1 second, so they'll start shooting at an enemy after 1 second when they see him.
The movementskill is in range of 0-4, we're using 3.
The profileskill is in range of 1-6, we're using 4.

I don't see why the bots could be "easy" when we're already using the values you adviced us to use.

Maybe we should increase the skills even more, we'll test a bit with the bots.
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#14
What about adding a soundpack after solving stupid bots problem?
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#15
That is wird with bots. I use Omnibot version 0.83 currently on Vietnam, all with factory (downloaded) settings, and I have currently set these values:
[Difficulty]
CurrentDifficulty = 3
AdjustAim = 1
[CombatMovement]
moveskill = 2

Some people complained that this bot difficulty is too strong but most consider iit just fine. As we experienced, there is a quite large difference between difficulty levels 2 and 3. Level 2 proved to be relative weaker but for BG it might be the good selection for the initial time, when visitors are farming skills and XP. With diff lvl 2 Adjust aim and Comnat movement can be 4-4 each.
And "my bots" do all mission functions without any further tweaking, while bots on BG currently do not even repair tank or take MG, they do not detroy doors etc., just walking around on the maps.
As I did not have these problems, I cannot help with clues, just indicating the issues.

Maybe bots behaviour differs at certain mods...?

I meant earlier you might consider to have 4-4 bots at each team.

What I still would notice is that a longer warmup time like 20-30 seconds might be better at this initial period, when many members and guests need to download new maps and mod stuff, so they would not miss the match start.
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#16
(26-03-2015, 09:18 PM)Dukajek Wrote: What about adding a soundpack

https://dl.dropboxusercontent.com/u/5161...ack_v2.pk3

needs to be edited a bit because tim fked it up

[Image: 76561198043822433.png]

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#17
would it be possible to reverse the respawntimes on the map caen? It's pretty difficult with allies having only 8 seconds.
[Image: nightf10.png]
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#18
10 seconds in my opinion is the absolute minimum. If you want to complete objectives without getting cross at everybody and everything.
[Image: signatuuur.jpg]
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#19
(28-03-2015, 09:52 PM)NightFall Wrote: would it be possible to reverse the respawntimes on the map caen? It's pretty difficult with allies having only 8 seconds.

Done
daring to make a difference.
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#20
Could there please be some info about the lags and whats being done about it. Because as it is is the worst way to get a new server populated
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[Image: 2r5gv21.gif]
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