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March 2014 Survey - want to add a question? (archived by Veli)
#11
(15-02-2014, 09:14 PM)Clysma Wrote: I wonder why I havent never (as long as I remember) been in situation that hard Id want to reduce weapons.

I mean, you have to have some kind of strategy how you play. The game will only get boring without it. If there are some arty or flamethrower guys camping on some place, you just create an idea how to beat them. That makes gaming fun.

If server goes to that point where the amount of weapons are reduced to only "main" weapons MP40, Thompson, Rifle etc... It aint fun anymore? Or is it?

It is not the case that Teammate simply dislikes mg's, flamethrowers or molotovs and wants them to br removed because of that, it is simply because sometimes, for example in Siwa Oasis with more than 30 players it gets really really tough for Allies to even get near the objective if Axis use 1 mg on each possible way for Allies. As you might know (or maybe not?) the obj is already quite hard to finish for Allies most of the time, if the teams are equal, so I can totally understand why Teammate suggested this reduction of certain weapons. He didn't suggest to remove them by the way, just to reduce the amount of them.

Anyway, as I said I don't really agree with reducing them either, I just wanted to make you understand why Teammate came up with that suggestion Wink


But enough now, let's try to stick to Mimus note from now on Biggrin
(14-02-2014, 06:36 PM)Mimus Wrote: Please remember, this is a thread to suggest questions, and not to discuss about them already - that will be done in the survey :P
#12
I'm not saying it should be disabled, only limited to 1 per team like all other heavy weapons (mortar and panza). And if you played battery as allied with 30 players you would understand why... it's a total chaos with continuously spammed molotovs, 2 camping mgs, 2 flamethrower ecc. Gameplay would be a lot cleaner.

Also i can't understand why cvops are limited but flame and mgs not? In my opinion 2 camping mgs are way worse than a bunch of snipers - to kill with sniper rifle you need skills, at least..
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#13
(15-02-2014, 10:31 PM)Storchel Wrote: Anyway, as I said I don't really agree with reducing them either, I just wanted to make you understand why Teammate came up with that suggestion Wink

I don't think Clysma thought Teammate wanted to disable the weapons, but rather suggest what could happen: heavy weapons get gradually reduced untill there are only the "main weapons" your good ol' MP40, Thompson, Rifles and pistols

That if you reduce them to 1 of each per team, sooner or later someone might complain how they're too annoying resulting in disabling them completely taking a big part of the game away

(15-02-2014, 10:41 PM)a TEAMMATE Wrote: And if you played battery as allied with 30 players you would understand why... it's a total chaos with continuously spammed molotovs, 2 camping mgs, 2 flamethrower ecc. Gameplay would be a lot cleaner.

If you can't rush right through, then maybe you could just go around it? There's a backdoor and all.

And I've rarely seen a team have even 4 soldiers, usually 1 soldier with panzer, maybe flamer and mg-42, but usually I see 3 soldiers tops

And are you actually trying to say, that in the long years that Clysma has played, he has never played battery with 30 players in his whole life?
#14
I think that we should give the chance to vote for some of these suggestions for normal ND players too and not only members... what you think?

Edit: ofc big changes should have supremes approval after vote.
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#15
Hi all Smile

Over and over again I see players who often play on our server and have many Ep's. Nevertheless, they break our rules over and over again. Heavy Sk or English in the Main. I am of the opinion these players should be punished immediately harder. Splat and then kick.
If we warn them over and over again, we make ourselves ridiculous Plllr . What do you think about it?
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#16
I think you have a point
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#17
(16-02-2014, 04:41 PM)Dr_C Wrote: Hi all Smile

Over and over again I see players who often play on our server and have many Ep's. Nevertheless, they break our rules over and over again. Heavy Sk or English in the Main. I am of the opinion these players should be punished immediately harder. Splat and then kick.
If we warn them over and over again, we make ourselves ridiculous Plllr . What do you think about it?

I agree with this
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Official TWC discord chanlel https://discord.gg/7Pqz65z
#18
Yes. Warning system should be used to new guests (less than 5000xp, that is) to explain the rules better.
There are a lot of players that know the rules well and misbehave on purpose knowing that they will only get a warning.
For experienced users the treatment should be:
1)Rules explanation(+ splat if heavy sk/walljump/trickplant)
2)Splat+"last warning" message
3)Kick
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#19
well imo serious recidivism rulebreaks should be temp banned!
So no step one warn, step to warn again, step 3 put spec and explain what you have explained a 1000 times, step 4 kick.
when a guy has 100.000XP and violates our rules again and again kicking just aint sufficient
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#20
http://board.twcclan.org/thread-3769.html

Why come up with new procedures when we already have those?
This is the most used procedure for different violations
(22-12-2013, 02:00 PM)Antho Wrote: Procedure:
1. Warn
2. Warn + splat
3. Warn + splat again
4. Kick
5. 1 week ban (Proof required, to be posted in the banproof topic)

Guests or members, the rules are same for everyone
Only that members can get demoted for excessive rule breaking


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