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Why's cfg (pro and others)
#1
My config I use the most :

seta name "^'<^-^^'>(u_u)^'<^-^^'>"

//mem & fps settings

seta com_soundmegs "32"
seta com_crashed "0"
seta com_hunkmegs "128"
seta com_maxfps "125"
seta forcefps "125"
seta com_zoneMegs "32"
seta cl_allowdownload 1


//sound settings

seta s_musicvolume "0.000000"
seta s_loadas8bit "1"
seta s_volume "1"
seta s_distance "100"
seta s_mindistance "0.000000000001"
seta s_maxdistance "99999999999999"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_bloat "2"
seta cg_announcer "1"

//mouse movement

seta cg_runroll "0.00000"
seta cg_runpitch "0.00000"
seta cg_bobup "0.00000"
seta cg_bobroll "0.00000"
seta cg_bobpitch "0.00000"
seta cg_bobyaw "0.00000"
seta m_yaw "0.02200"
seta m_pitch "0.022"
seta in_mouse "1"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0.00000"
seta sensitivity "1.88"

//net settings

seta rate "25000"
seta snaps "20"
seta cl_timenudge "0"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_wwwDownload "1"
seta cl_allowDownload "1"

//blood

seta cg_blinktime "0"
seta cg_showblood "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodTime "0"
seta cg_bloodflash "0"

//crosshair

seta cg_crosshairAlphaAlt "1.0"
seta cg_drawCrosshair "5"
seta cg_crosshairpulse "0"
seta cg_crosshairSize "33"
seta cg_crosshairHealth "0"
seta cg_crosshairColorAlt "red"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColor "red"
seta cg_crosshairy 1

//hud settings

seta cg_drawGun "1"
seta cg_popuplimbomenu "0"
seta cg_drawTeamOverlay "2"
seta cg_drawCrosshairNames "1001.0"
seta cg_drawCompass "1"
seta b_popuptime "0"
seta cg_drawFPS "1"
seta cg_fov "115"
seta cg_drawReinforcementTime "1"
seta cg_lagometer "1"
seta cf_wtopshots "1.0"
seta cf_wstats "1.2"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_teamChatsOnly "0"
seta cg_drawRoundTimer "1"

//some misc tweaks & settings

seta cg_coronafardist "0"
seta cg_fastSolids "0"
seta cg_vertexlight "1"
seta cg_noTaunt "0"
seta cg_deferPlayers "1"
seta timescale "1"
seta cg_timescale "66"
seta cg_autoaction "0"
seta cg_coronas "1"
seta cg_teamChatHeight "4"
seta cg_teamChatTime "5000"
seta cg_cycleAllWeaps "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomStepBinoc "3"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomstepsniper "2"
seta cg_zoomDefaultSniper "20"
seta cg_zoomfov "22.5"
seta cg_announcer "1"
seta cg_useWeapsForZoom "1"
seta cg_drawBuddies "1"
seta cg_selectedPlayer "2"
seta cg_marktime "0"
seta cg_smallCompass "1"
seta cg_drawCrosshairPickups "1"
seta cg_viewsize "100"
seta cg_autoactivate "1"
seta cg_predictItems "1"
seta cg_voiceSpriteTime "6000"
seta cg_cursorHints "1"
seta cg_descriptiveText "1"
seta cg_quickMessageAlt "1"
seta cg_drawNotifyText "1"
seta cl_doubletapdelay "0"
seta cg_autoswitch "0"
seta cl_run "1"
seta cl_punkbuster "1"
seta cg_wolfparticles "0"
seta cg_simpleItems "1"
seta cg_lodbias "2"
seta cg_lodscale "5"
seta cg_shadows "0"
seta cg_printObjectiveInfo "1"
seta cg_drawWeaponIconFlash "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_atmosphericEffects "0"
seta cg_drawsmallpopupicons "1"
seta cg_weaponcycledelay "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_muzzleFlash "0"
seta cg_autoreload "0"
seta logfile "2"
seta r_cache "1"


//graph settings

seta r_fullscreen "1"
seta r_mode "6"
seta r_gamma "2"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_colorbits "16"
seta r_texturebits "16"
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_swapinterval "0"
seta r_intensity "1.5"
seta r_mapoverbrightbits "3"
seta r_overbrightbits "1"
seta r_dynamiclight "0"
seta r_ignorehwgamma "1"
seta r_wolffog "0"
seta r_dlightBacks "0"
seta r_subdivisions "20"
seta r_inGameVideo "0"
seta r_ext_texture_env_add "0"
seta r_lodcurveerror "250"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_roundImagesDown "5"
seta r_drawfoliage "0"
seta r_simpleMipMaps "0"
seta r_vertexLight "1"
seta r_allowExtensions "1"
seta r_flares "0"
seta r_finish "1"
seta r_lodbias "2"
seta r_lodscale "5"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_flares "0"
seta r_smp "0"
seta r_displayrefresh "100"
seta r_customheight "768"
seta r_customwidth "1366"

//etpro

seta b_popuptime "0"
seta b_althud "2"
seta b_althudflags "4"
seta b_hitsounds "0"
seta b_drawranks "0"
seta b_tracers "2"
seta b_goatsound "0"
seta b_drawclock "0"
seta b_fireteamalpha "1"
seta b_simpleItems "0"
seta b_muzzleFlash "0"
seta b_descriptiveTextScale "1"
seta b_fireteamLatchedClass "1"


///Draw\\\

seta cg_drawGun "1"


////Bind\\\\

bind mouse1 "+attack"
bind MWHEELDOWN "kill"
bind MWHEELUP "weaponbank 2"
bind mouse2 "weaponbank 1"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F5 "class m 1;echo R^>^6Medic;say_buddy ^3MEDIC^p/^zSMG"
bind F6 "class f 1;echo R^>^4Field Op;say_buddy ^5FIELD^p/^zSMG"
bind F7 "class e 1;echo R^>^2Engineer SMG;say_buddy ^2Engi^p/^zSMG"
bind F8 "class e 2;echo R^>^2Engineer RIFLE;say_buddy ^2Engi^p/^zRIFLE"
bind F9 "class c 1;echo R^>^pCovert STEN;say_buddy ^pCOVERT^p/^zSTEN"
bind F10 "class c 3;echo R^>^pCovert SNIPER;say_buddy ^pCOVERT^p/^zSNIPER"

bind 2 "weaponbank 2;cg_autoReload 1"
bind 3 "weaponbank 3;cg_autoReload 0"

//** BIND SPAWN **//

bind PGUP vstr spawn
set spawn "vstr spawn_1"
set spawn_1 "setspawnpt 1; echo ^1S^7pawn^11; set spawn vstr spawn_2"
set spawn_2 "setspawnpt 2; echo ^1S^7pawn^12 ^7[Back]; set spawn vstr spawn_4"
set spawn_4 "setspawnpt 4; echo ^1S^7pawn^14 ^7[Command Post]; set spawn vstr spawn_1"


//Attack , +push

bind MOUSE1 "+vstr attack_on attack_off"

// Attack script //
set r_dynamiclight "1"


//set push "+activate"
set attack_on "+attack;r_dynamiclight 0"
set attack_off "-attack;r_dynamiclight 1;cg_noAmmoAutoSwitch 1"

// ** FFE ** //

set FFEon "+zoom; +attack;"
set FFEoff "-zoom; -zomm; -attack; -attack"
bind "INS" "+vstr FFEon FFEoff"


//////////////////////bin utile/////////////////
Bind n "weaponbank 4 ; wait 2 ; +attack ; wait 130; kill ; -attack"

//SCREENSHOOT

bind F11 "screenshotJPEG"

vid_restart




And when I snip or rifle I put controls on "default" :P
Have fun testing it or looking what it looks like Smile and btw change name
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