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14-08-2013, 09:11 AM
(This post was last modified: 14-08-2013, 10:08 AM by ocean.)
Hi Brothers in Arms ;-)
My humble suggestion is to limit / decrease the panza bullet spread area. Right now it seems to be really huge, therefore a bit strange phenomenon takes a place on the battlefields when u try to hide and suddenly striking panza does a hell lot of damage even from far distance (simulated .... hm...20 meters or even more?). Imho current spread settigns make huge advantage for panza boys.
Tbh many clanmembers agreed with my proposal at the time we talked about it on the gs.
Thanks in advance for taking under consideration this subject. I believe our 2.2.0 jaymod.cfg offers such flags and resolution.
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ND Supreme
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hehe, not at all, u were not the first PANZANOOOOOOOB ;-) there I had opportunity to kill ;-)
My idea is just to level chances and this way increase gameplay a bit.
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ND Supreme
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14-08-2013, 10:59 AM
(This post was last modified: 14-08-2013, 11:04 AM by Antho.)
It's probably not as easy as you claim it to be to change these things. Seems to me like you have to modify the panzerfaustshaders and -model to make the damage-area smaller. Jaymod uses the standard panzerfaustmodel and shaders from pak0.pk3, if I recall correctly. So you'll have to extract those from the pak0.pk3, edit them (the hardest part) and then add them to the jaymod.pk3.
Ain't gonna happen unless someone is a 3d-editing genius.
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14-08-2013, 12:50 PM
(This post was last modified: 14-08-2013, 12:57 PM by ocean.)
damage settings are possible in etpub, at least since 0.8.1, in jaymod - not possible if u take under consideration pure .cfg and flags (unless u have any buggy tweak Sky has mentioned about). But... Sky - Do u suggest Ligustah would have something common with tweakin' nades, panzas etc damage directly inside jay source code? Isn't "our" jaymod.pk3 client standard version or is it really modified one?
About shaders, triggers and models - I made few modifications in the far past during editing some "shield-like" patterns who worked as against spawnarty, support fire protected areas, the same way work the .pk3 mod for wjmpers trying to jump over the wall in fd - they're always push off.
but in case moving objects like panza bullets imo model modification should be enuf. On splatterladder I saw few tools who should be helpful with modifying necessary part of the source code and decreasing the model's dimensions. You don't have to specify x,y,z parameters there like in stationary model's case.
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ND Supreme