Join us on our TWC Discord channel

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
No Download Molotovs and nades. (archived by Chuck)
#1
Hello I have been playing in your nd server for a while now, and few things are bothering me. This doesn't mean you have to do what I tell you to do but still. xD Okay first of the molotovs.. I get it you like to keep molotovs on your server but if you could set that you couldn't recharge molotovs without dying. Because many people only throw them and camp in ammo spots. Okay second thing nades.. They're too powerfull for this kind of server, where people spam them same as molotovs. No disrespect for your server calling "this kind of". But it's only a suggestion, please discuss about this. Thx

Regards PumpulihäntäBiggrin
#2
Agree, disable molotovs and reduce the amounts of grenades.
#3
Cool name you have :P

Well, I personally disagree. There is only one thing in ND what bothers me and it is panza.

Maybe im talking little off topic to your target of discussion, but I still need to say this. Isnt panza more powerful than few years ago or the same? Or am I more noobish than few years ago? In the past, when you play one map with any heavy weapon, the same player's gun kind of change on the next map's beginning, so anyone don't have same heavy weapon on the consecutive maps, wasnt it? Sure I can remember wrong.

I kinda liked that system. Less same heavy weapon players and others have possibilities to change their guns to heavy.

Is this setting still on server (if it is, havent noticed it) and if it ain't, could it be possible to change back?


I still dont want to stole your discussion Pumpulihäntä, this thread just reminded me of what I wrote down. I just want straight answer.
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
#4
I disagree.
[Image: wUYEUrl.png]
Rotezy!


#5
I disagree.

I've noticed that some people just camp in the ammo depot and keep on trowing molotov's. But these ammo spots are always on very well thought about spots and won't make a big difference for the people who play objective. Next to that are there some quite easy tricks to kill these people with molotov's, as example running towards the person who throws it will result in the molotov landing behind you and making it quite easy to kill the person who threw it.

I agree on the panza thing, but they are not too strong. The weapon is just too lame in a lot of cases, since the opponent has no change at all. Smile
#6
i agree =)
#7
(06-02-2013, 03:40 PM)Hero Wrote: I agree on the panza thing, but they are not too strong. The weapon is just too lame in a lot of cases, since the opponent has no change at all. Smile

O yeah, just remember times when they setted the panza weaker and stronger and weaker and stronger. So it is on its default now?
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
#8
I think it is on default, feels like it is on default Wink.

Panza always been a pain in the ass, but it's part of the game and I also enjoy using it every now and than :P
#9
I disagree too. Those settings drag weaker players to server and keep them playing there, so even if some heavily overuse nades/molotovs camping by ammo stands, it isn't worth to change settings when the server is going very good.

(06-02-2013, 02:53 PM)Pumpulihäntä Wrote: I get it you like to keep molotovs on your server but if you could set that you couldn't recharge molotovs without dying.

Not even possible in Jaymod.

(06-02-2013, 03:12 PM)Clysma Wrote: Isnt panza more powerful than few years ago or the same? Or am I more noobish than few years ago?

Panzer was probably weaker because of adrenaline, just like every other weapon. I remember that direct panzer hit in face didn't sometimes kill a fully healed medic who used adre. Btw, it has only 2 bullets by default now (always were 4), so it isn't that bad, although to be honest some people with panzer annoy me too.
Spoiler[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]<object classid="clsidBiggrin27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="500" height="300">
<param name="movie" value="http://z0r.de/L/z0r-de_3068.swf" />
<param name="quality" value="high" />
<embed src="http://z0r.de/L/z0r-de_3068.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="300"></embed>
</object>
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
#10
I disagree as well. Like immo says, it keeps the fun in for the less skilled players.
ND has a nice player base and there are some really good players out there.
It's no fun for new players to just get shot over and over again.
You might say they just have to practice, but not everyone wants to invest alot of time in trying to get better but they just want to have some fun. And that's whats gaming is for right?
[Image: ?n5CklNZ.webp,UXfnZPh.webp]


Possibly Related Threads…
Thread Author Replies Views Last Post
  honor for the holy and famous nd LeGenDs... (archived by Nirv) nuestra 59 23,954 08-07-2020, 06:35 AM
Last Post: Manius88
Thumbs Up OA for $4m4el and Cross (archived by Narko) Thrasher 27 12,801 14-05-2020, 09:35 AM
Last Post: Echo.
  Maps and maps andddd... Maps Paul 11 3,575 28-02-2020, 12:58 PM
Last Post: dillerfrantz
  Bond insult other players and me (archived by $4m4el) nuestra 18 7,427 14-04-2018, 11:13 PM
Last Post: HamsteR!
  How do players see through the trees and other obstacles (archived by $4m4el) Kotz 20 10,123 20-02-2018, 03:04 PM
Last Post: Thrasher

Forum Jump:


Users browsing this thread: