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No Download Molotovs and nades. (archived by Chuck) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: No Download Molotovs and nades. (archived by Chuck) (/thread-1993.html) |
Molotovs and nades. (archived by Chuck) - Pumpulihäntä - 06-02-2013 Hello I have been playing in your nd server for a while now, and few things are bothering me. This doesn't mean you have to do what I tell you to do but still. xD Okay first of the molotovs.. I get it you like to keep molotovs on your server but if you could set that you couldn't recharge molotovs without dying. Because many people only throw them and camp in ammo spots. Okay second thing nades.. They're too powerfull for this kind of server, where people spam them same as molotovs. No disrespect for your server calling "this kind of". But it's only a suggestion, please discuss about this. Thx Regards Pumpulihäntä
RE: Molotovs and nades. - Drakenjager - 06-02-2013 Agree, disable molotovs and reduce the amounts of grenades. RE: Molotovs and nades. - Clysma - 06-02-2013 Cool name you have :P Well, I personally disagree. There is only one thing in ND what bothers me and it is panza. Maybe im talking little off topic to your target of discussion, but I still need to say this. Isnt panza more powerful than few years ago or the same? Or am I more noobish than few years ago? In the past, when you play one map with any heavy weapon, the same player's gun kind of change on the next map's beginning, so anyone don't have same heavy weapon on the consecutive maps, wasnt it? Sure I can remember wrong. I kinda liked that system. Less same heavy weapon players and others have possibilities to change their guns to heavy. Is this setting still on server (if it is, havent noticed it) and if it ain't, could it be possible to change back? I still dont want to stole your discussion Pumpulihäntä, this thread just reminded me of what I wrote down. I just want straight answer. RE: Molotovs and nades. - Forthan - 06-02-2013 I disagree. RE: Molotovs and nades. - Hero - 06-02-2013 I disagree. I've noticed that some people just camp in the ammo depot and keep on trowing molotov's. But these ammo spots are always on very well thought about spots and won't make a big difference for the people who play objective. Next to that are there some quite easy tricks to kill these people with molotov's, as example running towards the person who throws it will result in the molotov landing behind you and making it quite easy to kill the person who threw it. I agree on the panza thing, but they are not too strong. The weapon is just too lame in a lot of cases, since the opponent has no change at all.
RE: Molotovs and nades. - Uzero - 06-02-2013 i agree =) RE: Molotovs and nades. - Clysma - 06-02-2013 (06-02-2013, 03:40 PM)Hero Wrote: I agree on the panza thing, but they are not too strong. The weapon is just too lame in a lot of cases, since the opponent has no change at all. O yeah, just remember times when they setted the panza weaker and stronger and weaker and stronger. So it is on its default now? RE: Molotovs and nades. - Hero - 06-02-2013 I think it is on default, feels like it is on default .Panza always been a pain in the ass, but it's part of the game and I also enjoy using it every now and than :P RE: Molotovs and nades. - Destroy666 - 06-02-2013 I disagree too. Those settings drag weaker players to server and keep them playing there, so even if some heavily overuse nades/molotovs camping by ammo stands, it isn't worth to change settings when the server is going very good. (06-02-2013, 02:53 PM)Pumpulihäntä Wrote: I get it you like to keep molotovs on your server but if you could set that you couldn't recharge molotovs without dying. Not even possible in Jaymod. (06-02-2013, 03:12 PM)Clysma Wrote: Isnt panza more powerful than few years ago or the same? Or am I more noobish than few years ago? Panzer was probably weaker because of adrenaline, just like every other weapon. I remember that direct panzer hit in face didn't sometimes kill a fully healed medic who used adre. Btw, it has only 2 bullets by default now (always were 4), so it isn't that bad, although to be honest some people with panzer annoy me too. RE: Molotovs and nades. - D@rk - 06-02-2013 I disagree as well. Like immo says, it keeps the fun in for the less skilled players. ND has a nice player base and there are some really good players out there. It's no fun for new players to just get shot over and over again. You might say they just have to practice, but not everyone wants to invest alot of time in trying to get better but they just want to have some fun. And that's whats gaming is for right? |