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!Oasis! , |Warden Wink
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would probably join the event, just not the 1v1 room part Tongue will for sure try to participate in standard maps event.
(if standard map is 2v2 im calling dibs on Tuksi Tongue)
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@DarkMyst We will discuss everything (in a different topic) if the playerbase is suitable for an event. About the maps, we have 2 maps (I'm building the 3d Tongue) for 1v1 fights. These maps are great for this opportunity, because players can play on the main part of the maps without participating in the tournament (1v1 fights).

@lanttu let's see the playerbase first :P Np if you aren't interested in the portal games. Competition and having fun, these are the most important things.
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Count me in, I am more interested in 3vs3 situation. I could as well try 1vs1 if you guys need wins Normal

Good idea Warden.
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Can't rly compete well since my computer doesn't want me to go left when crouched..... I can still play i guess, make rules for it too.
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Okay Zone Wink

Don't worry Tuksi we'll solve your problem.

I'm still waiting for more participants Normal
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1v1 , 2v2, 3v3 im in! looks fun

But u already knows who wins the portal games :P
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(25-05-2020, 10:43 PM)JuliannOldskool Wrote: But u already knows who wins the portal games :P

Yeah, me ofc
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i would def! compete the ae_sniper challenge/shadow map! but i would love to do the map itself if that is one of the options, you guys can have portal <3
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(26-05-2020, 01:19 AM)!Oasis! Wrote: i would def! compete the ae_sniper challenge/shadow map! but i would love to do the map itself if that is one of the options, you guys can have portal <3

Actually, these maps are the best for the tournamentt, but I wanted to organise 2 events with a small delay between the games. The new map is finished, but I won't release it without testing. This map is ideal for 1v1 and standard games too. I'm a bit busy in these days, but I'll do the job Smile

Edit: We have enough players to start the event, but I'm still looking for them. I'll manage things in the background so you'll get some information soon.
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