16-02-2015, 03:12 PM
We have talked about baserace quite allot. some people like it but players (like me) dont and this is because of the character of the map. It is hardly an obj map. Pro baserace players say it is a obj map, but not in the ET way. and I mean by that the teamplay with engineer/covert and other classes. We still have a highly obj based server and I like to keep it that way! So even if there might be a change of adding other maps, keep in mind some exit points:
1 Good map size (must be playable when there are 40 players ingame but also when there are only 6)
2 Good objective element (engi team play)
3 Good balance in what team wins (Allies and Axis must have the same changes to win)
4 Map must be well know and must have waypoint for bots
5 Many say a map mustn't be to big to download
This is how I think about maps. I think my co-leaders agree. But again. there isnt any talk about adding maps in highadmin base atm
1 Good map size (must be playable when there are 40 players ingame but also when there are only 6)
2 Good objective element (engi team play)
3 Good balance in what team wins (Allies and Axis must have the same changes to win)
4 Map must be well know and must have waypoint for bots
5 Many say a map mustn't be to big to download
This is how I think about maps. I think my co-leaders agree. But again. there isnt any talk about adding maps in highadmin base atm
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