06-09-2014, 02:52 PM
(06-09-2014, 02:34 PM)Ma$teR(Y) Wrote: Even if allies destroy side entrance they will have to capture spawn before end map too early.tho its a bit brutal.They... can actually end the game before capturing spawn?
(06-09-2014, 02:34 PM)Ma$teR(Y) Wrote: On radar we can make some facilitates to axis' defense. What do you think to prevent allies take obj while main entrance is not destroyed?
I actually have something in mind already, need to speak to Antho about it though and need to test some stuff. Antho please message me if you see me in Xfire. (Nothing against you Samael, but Antho has been the one going through the mapscripts with me.)
(06-09-2014, 06:47 AM)$4m4el Wrote: What guys think about doing anti wj tigger in radar? only in 2 breach in the wall, coz imo its to easy for allies to still obj.
I feel like putting an anti walljump trigger is not appropriate in this case. They are not realistic and I do agree with putting them in places were you were not allowed to WJ before, but doing the same with Radar is just confusing. Feel free to bring up other ideas though!
(06-09-2014, 02:34 PM)Ma$teR(Y) Wrote: Imo disablind double jump is not an option.
![[Image: ?xbxZzcw.jpg,G2VMmih.jpg]](http://img.twcclan.org/?xbxZzcw.jpg,G2VMmih.jpg)
Spoiler
![[Image: 20u5t8l.jpg]](http://oi62.tinypic.com/20u5t8l.jpg)




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