01-03-2014, 03:03 AM
(27-02-2014, 09:05 PM)Levis Wrote: Not so long time ago some players have discussion about gold rush map and it's SK and i think they have right. As all of us know, after Allies stole the tank they have 2 spawns. So i think it'll be good idea to allow SK on second Allies spawn AFTER they get out tank near the first tank barrier(allowed should be flamethrower, panzer, mg). Allies will have 2 roads of attack. So i think that will improve fun on gold map.
Nah, I don't think it is a good idea. First of all gold rush is a very hard map for allies as it is, so it is kinda balanced already. Second What would it bring allowing SK at the second allied spawn (the one they get after capturing the tank) when the tank isn't there? it will be just for kills or at most fighting over the command post. SK shouldn't be allowed in my humble opinion. Axis side has a very confined spawn area while the allies have two very map controlling spawn points, but the map balances it for the axis with the high difficulty it gives for the allies. SK whould remain as it is, don't fix what's not broken.
On another note, I have a small suggestion myself. I am not a fan of double jumps, what if we removed them? It will add realism, solve a lot of wall jumping problems, while keeping it gives us uhm.. well hopping around is fun, and you get to places faster, but I much rather have a more realistic and less abused regular-jump. What do you think?
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