27-02-2014, 03:50 PM
I think so, most of the maps get the most out of them after the allies have permanently captured the spawn. Gameplay gets stuck when the allied get spawnkilled or they get slaughtered by camping axis (and it's a way of defence~) And if allies couldn't use the heavy weapons on capturable spawns (and vice versa) the map won't move on with it's objectives.
It's an objective game and if you can't proceed what's the fun? Like in Seawall Battery, if allies couldn't use air strike/mortar/mg-42/panzer/flamethrower in the area after ramp, it would be difficult to try and rush through 6 or 7 axis that can use their heavy weapons how they like
It's an objective game and if you can't proceed what's the fun? Like in Seawall Battery, if allies couldn't use air strike/mortar/mg-42/panzer/flamethrower in the area after ramp, it would be difficult to try and rush through 6 or 7 axis that can use their heavy weapons how they like




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