(03-11-2013, 10:44 PM)Joris Wrote: Fueldump map (as I read it quickly, I thought) it was only for the walljump on the roof of Axis spawn? Wasn't sure if it was about that. But you could also just disallow it and have Admins who control it, right?I'm sorry to say this but your reply proves that you haven't even read the related topics properly. And still you disagreed. But okay I let other people judge this kind of behaviour and will simply explain it to you in short words.
MG97: It's just a part of the Jaymod version. And, in my own experience, I haven't seen much people play with it over the last couple of months, since it's only usefull in a couple maps (Battery 2nd part, Railgun). And even then it's easy to dodge/avoid.
Joris
Fueldump: We already disallowed to jump there as you know, but still it happens quite often that people jump on it. And then, when we see someone standing on that roof we can never know whether he used the allowed way (via door) or the forbidden way (from the outside). The fuel dump itself yet has to be watched for possible walljumpers, so I doubt it is in anyones interest to constantly have 2 speccing admins all the time who look at these places. And if there is a script that avoids jumping on the roof, why not using it?
MG: Currently that weapon is used a lot in the map Siwa Oasis by Axis. It is already a very hard act for Allies capturing the flag, and the fact that 2 Axis players use MG's and thereby cover 2 of the possible 3 Allied exits, makes it even harder. Same story when Allies destroyed the City wall and try to get to the guns, 2 Axis MG's ruin all of the yet minimized fun for Allies in that map. And since we have quite a lot visitors these days, the chance that 2 players of the same team chose MG is rather high.




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