(03-11-2013, 05:37 PM)havoxx Wrote: Not to criticize your work or anything, but i can't see the logic in your admin system with lower lvl admins. I mean i get the fact that you're moving the rights to kick/ban higher up the chain to avoid abuse of commands.
But isn't the fact that he got through a Try out a referention to his qualities as admin, and with other words, you trust him with atleast a mute and finger?
Atm a lvl12 (normal) member has no rights what so ever, i coudln't even finger a guy that was wjing to report him to another member, so i hardly see how new starting members can show their qualities as a admin.
I'd say those rights are even good for try outs, let alone members.
Any reactions of the other clanmembers would be welcome
We are currently working on this. Hold on.
Joris
(03-11-2013, 08:54 PM)Andre Wrote:(03-11-2013, 07:59 PM)Chris Wrote:(03-11-2013, 02:02 PM)Chris Wrote:I want an answer to this.(03-11-2013, 12:47 PM)Joris Wrote: Seawall battery spawn: Yes.
Fueldump mapscripts: No.
MG97 limit: No.
Joris
Maybe tell us why you said yes or no :O?
Well Seawall battery, I think we all know it's the best.
Fueldump map (as I read it quickly, I thought) it was only for the walljump on the roof of Axis spawn? Wasn't sure if it was about that. But you could also just disallow it and have Admins who control it, right?
MG97: It's just a part of the Jaymod version. And, in my own experience, I haven't seen much people play with it over the last couple of months, since it's only usefull in a couple maps (Battery 2nd part, Railgun). And even then it's easy to dodge/avoid.
Joris




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