26-10-2013, 02:06 PM
Dukajek, to start modding the actual mod which is jaymod (not under further development) u need some knowledge about:
- 3d modelling - in case u wanna add new weapon or import it from any 3ds source
- texturing - prepare the bitmap and map the prepared model via UVW
- c++ idtech3 engine intermediate level at least
- jaymod structure knowledge
- build weapon behaviours and design the set of variables (flag) to determine the designed weapon behaviour
- finally implement interactive events which occure on the battlefield while using the weapon (triggers, holders, buttons etc)
So as u can see, its not the piece of cake
- 3d modelling - in case u wanna add new weapon or import it from any 3ds source
- texturing - prepare the bitmap and map the prepared model via UVW
- c++ idtech3 engine intermediate level at least
- jaymod structure knowledge
- build weapon behaviours and design the set of variables (flag) to determine the designed weapon behaviour
- finally implement interactive events which occure on the battlefield while using the weapon (triggers, holders, buttons etc)
So as u can see, its not the piece of cake
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ND Supreme




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