03-10-2012, 04:40 PM
About the spawn times:
I agree that the spawn times are way to short when the server has more then 7 players in each team. One small example from goldrush: It is almost impossible for allies to get the gold crates out of the bank if they are not extremely overpowered in terms of skill. This has to do with the fact that axis often spawn very very close to the object they have to defend, while the allies have to cross a large distance before even getting there.
I would say allies 8/9 secconds spawn-time and axis 10-12 seconds spawn-time.
About the trial-member proposal:
Why add a trial-member rank? For me the lvl 5 already counts as a trial. In the week after someone joins TWC we determine if a player is fit to get a promotion, and thus is fit to get our trust. If the trust is broken, they will get a demotion or a kick-out, as has happened in the past.
Either you could rename the lvl 5 rank to TWC Trial Member or you can keep the system in place.
I agree that the spawn times are way to short when the server has more then 7 players in each team. One small example from goldrush: It is almost impossible for allies to get the gold crates out of the bank if they are not extremely overpowered in terms of skill. This has to do with the fact that axis often spawn very very close to the object they have to defend, while the allies have to cross a large distance before even getting there.
I would say allies 8/9 secconds spawn-time and axis 10-12 seconds spawn-time.
About the trial-member proposal:
Why add a trial-member rank? For me the lvl 5 already counts as a trial. In the week after someone joins TWC we determine if a player is fit to get a promotion, and thus is fit to get our trust. If the trust is broken, they will get a demotion or a kick-out, as has happened in the past.
Either you could rename the lvl 5 rank to TWC Trial Member or you can keep the system in place.




Join us on our TWC Discord channel
