03-10-2012, 04:28 PM
(03-10-2012, 04:15 PM)Blood Berserker Wrote: Talking about respawn time and teams and stuff is there also a mechanism that auto put team. when axis has: 11 players and allied: 8 players (happens a lot) then the teams can be made even easy and fast. axis/allied loses a lot of maps cuz of uneven teams
There isn't unfortunately. But I agree with you, almost every 3-5 games I play in ND I'm at least 1 time in team with 3-4 players less and need to wait sometimes over 5 minutes to get them even (because other players leave too before admins make them fair). Some members don't even understand that they are responsible for that and refuse to change team when asked or vote for "Shuffle teams by XP" which ofc always fails.
About spawntime - it shouldn't be too high in public Jaymod server. But current isn't also good - Allies shouldn't have same spawntime as Axis. I think 7/8 Allies and 9/10/11 Axis would be ok.
(03-10-2012, 04:02 PM)Spicy Wrote: I don't really see why axis and allies should have different respawn time. Sure axis are at a advantage in some maps but what matters more is the players' skills and teamplay.
Because Allies attack which is a lot harder than camping. Look at ETPro spawntimes - Allies always have 10 seconds less than Axis. And still in some maps it isn't possible to set time for them. Let's take competitive 6o6 radar/goldrush/battery as example - they all have 20s Allies and 30s Axis iIrc.
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