(07-01-2016, 01:10 PM)Storch Wrote:(07-01-2016, 12:53 PM)Meagain Wrote: well i dont think those would change much of server.. i am just taking points from players what ive seen complaining about and rly i dont see point of some of the weapons (ex poison gas,poison mines,m97, MOLOWTOVS)But changing too much might also risk loosing certain players. After all, the server is very well visited and many people seem to like the way it is.
To the use of the weapons you mentioned: poison gas can be very handy to protect/hide dynamites. And you can use it at one point to slightly reduce the health of the opposite team, in order to make them easier to kill. Poison mines are indeed rarely used, but you can also put them next to your own dynamite and blow them up afterwards to protect the dyna, which is quite cool, if no soldier is around. With m97 I agree totally, because I'm really annoyed by it as well, much more than with panzer to be honest. Molotovs are an important weapon of the engis, I wouldn't want it to be removed. But I agree on the other hand, especially in narrow passages they can be spammed easily and make it impossible to pass for the other team. So maybe the damage should be reduced slightly or reduce the amount to 1 molo after spawning and 2 after taking ammo.
I also think the rifle nade should be limited to a lower number, 8 really is too much when the server is crowded. Maybe make it 6 or so.
About spawn times, I don't think it would be a good idea to increase them too much, but as Sky proposed, 10 and 15 should be okay.
good points but you can protect dyna with good force of your teammates and hide it with smoke (teamplay included engi and covert ops) and the damage what poison does is so minimal to be effective ( i rather spam nades to dyna than poison gas *facepalm).
molotovs are good in rare situations (taking rail cart at railgun map is very good tactic RARE GOOD TACTIC) but the damage&amount of them is not.. im with reduce damage of molotovs but also limiting them for 1 per engi. i dont see point of them in the game.
with riflenades i say lets put 4 of em. and im sure there wouldnt be a so big risk of losing players because majority of the players arent using those guns what im pointing here so often.
and for the spawntime i mean rly atleast 20 sec minimium on some maps is needed because taking some flags on some maps is so risky and people afraid to take them..even me on oasis on allied side im not capping first flag because every time i do i get full spawn with axis troops with spawnshields (bad luck maybe or bad timing but still annoys very much).
and last for doublejump i would rly suggest to take it off.. you can get good strafe with single jumps and it also reduces players for doing wj's ( you can jump with teammates nades and explosives i know)
its 2016 it could be time for update?




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