07-01-2016, 01:10 PM
(07-01-2016, 12:53 PM)Meagain Wrote: well i dont think those would change much of server.. i am just taking points from players what ive seen complaining about and rly i dont see point of some of the weapons (ex poison gas,poison mines,m97, MOLOWTOVS)But changing too much might also risk loosing certain players. After all, the server is very well visited and many people seem to like the way it is.
To the use of the weapons you mentioned: poison gas can be very handy to protect/hide dynamites. And you can use it at one point to slightly reduce the health of the opposite team, in order to make them easier to kill. Poison mines are indeed rarely used, but you can also put them next to your own dynamite and blow them up afterwards to protect the dyna, which is quite cool, if no soldier is around. With m97 I agree totally, because I'm really annoyed by it as well, much more than with panzer to be honest. Molotovs are an important weapon of the engis, I wouldn't want it to be removed. But I agree on the other hand, especially in narrow passages they can be spammed easily and make it impossible to pass for the other team. So maybe the damage should be reduced slightly or reduce the amount to 1 molo after spawning and 2 after taking ammo.
I also think the rifle nade should be limited to a lower number, 8 really is too much when the server is crowded. Maybe make it 6 or so.
About spawn times, I don't think it would be a good idea to increase them too much, but as Sky proposed, 10 and 15 should be okay.




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