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Jaymod Ideas and suggestions
(22-12-2014, 07:13 PM)Vegehan Wrote: I think it's a good idea to place it at the command post ^^
+1
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ammo and healt for command post when it is constructed by allied +1 =)
-twc|Pride|NMS
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Any news about the additional ammo & health cabinet in pirates?


And could we maybe remove the christmas mod? It was very funny, but I think it's enough now :P
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cabinets are already implemented Tongue they're at the allied command post
i agree it's finally time to remove the xmas mod
[Image: h9QO84a.png]
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(06-01-2015, 06:18 PM)Sky Wrote: cabinets are already implemented Tongue they're at the allied command post

Ohh really? Didn't notice yet, sorry :P
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Was gonna remove the christmas mod tomorrow morning. Originally was planning on removing it around new year, but it got kinda delayed by the crash stuff.
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A while ago I noticed that one screenshot of the sk areas in Pirates is missing. It's the exit at the second Axis spawnpoint. Do you guys agree with this? Or should Allies be allowed to use heavy weapons on the bridge?

[Image: geiksv3b.jpg] (click to enlarge)


And I also would like to add this screen for the sk areas in Gold rush, because in the current ones it's not clear where exactly the sk areas start at the second Axis spawn point:

[Image: o4i9kw33.jpg] (click to enlarge)

If you don't agree with this one, feel free to comment.
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Anyone? Otherwise I'll just add them this way Wink
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Yeah i agree with you.
"The rules of survival never change, whether you're in a desert or in an arena"


[Image: tumblr_m2aiy8A9eU1r750afo1_500.gif]


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go for it Tongue
[Image: h9QO84a.png]
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