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Jaymod Ideas and suggestions
It's great, agree with everything
But.. in the previous post ^ splash damage would still hit the small room, which counts for heavy sk
Or is splash damage fine in there? Might get messy
OldtimerOldtimer
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Well I think its even harder to not hit players inside but do hit players outside.
As I said earlier I think its best to allow this but dont allow to hit players on the top of the stairs. It will save us some headache to monitor aswell.
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I'll finally be changing the maprotation. The one djuki made will be running starting tomorrow morning. (Unless I already restart the server tonight)
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There are lot of troubles with afks. When there are no admins around its hard to fix teams with them. Some times players even complain about "administrative abuse" for making them spec while they were afk. Can we make the server to move afks to specs according to inactivity within 1.30mis or 2 mins ? I saw some servers do that.
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Its simple, every time before i will use !put cmd i always ask in mainchat if person (who i think is afk) is afk, and if he will not respond then im moving him to spec.

If people have used to this there will be problems with "administrative abuse" Wink
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(03-10-2014, 06:44 AM)$4m4el Wrote: Its simple, every time before i will use !put cmd i always ask in mainchat if person (who i think is afk) is afk, and if he will not respond then im moving him to spec.

If people have used to this there will be problems with "administrative abuse" Wink

I often skip that part. Players love to complain about so called "abuse". If a player isnt active in game they need to go in spec. getting put in spec. I dont see what the abuse is about.

Bt his question was ( a good one) why can't we automatically put players into spec after 1 min inactive?

btw could we also add the cmd !0bots
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bit late reacted but

on venice the second axis spawnpoint is way to easy to push axis back in there spawn with artillery, mortars panzers and mg's

shouldn't we make the sk area a bit bigger?
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@Djuki: Jaymod doesn't have that function. It can only auto-kick for inactivity.
Think only certain levels have !0bots to curb abuse

@Blood: Kinda depends. How often do the axis get pushed back? I have seen a lot of cases where the allies are full holded before managing to get the relics. We can change it if the axis side is having difficulties in general.
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(14-10-2014, 12:07 AM)Antho Wrote: @Blood: Kinda depends. How often do the axis get pushed back? I have seen a lot of cases where the allies are full holded before managing to get the relics. We can change it if the axis side is having difficulties in general.

Yeah I have the same impression. I think Venice is a map where the stronger team can dominate quite much in general and very often Axis is the stronger team.
Ma$ter suggested to me that we should try to disable the mg of the tank, once it reached it's final destination, I think that's a good idea to prevent camping a little bit on both sides.
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(14-10-2014, 12:12 AM)Storch Wrote: Ma$ter suggested to me that we should try to disable the mg of the tank, once it reached it's final destination, I think that's a good idea to prevent camping a little bit on both sides.

Just stating: Disabling the MG is easy to script.
Decision is still up to Antho though.
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