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Jaymod Ideas and suggestions
#51
Yea, EnhMod is used by many clans (when I looked some time ago on trackbase statistics ~66,6% of Jaymod servers had EnhMod). Menus are useful too - so people can check other our servers and connect easily.
But I don't see any reason for soundpack - we have already too much sounds in all servers anyways. Custom packs should be used only in servers with fun modes like Panzer or Sniper imo.
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#52
Yeah and ND has a lot more people, it would be just become spamfest with every new guy spamming them every 5 seconds. Let's try to have the minimum amount of downloads as possible. After all, it wouldn't be No Download anymore if too many downloads there.
zzz








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#53
thats true but u can set the max vsays per minutes ^^
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#54
Just a thought but maybe you guys can add the rule: "hw @ capturable spawns allouwed" to the in game !rules list, every time i mortar the flag @ battery i get warned, but then e members fire panzers @ the flag on oasis dont see the diffrence between the 2 areas. (or maybe you guys have a explanation)
regards Bart
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#55
It is allowed, who warned you? And yes, !rules would need an update.
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#56
(01-07-2012, 10:19 PM)Destroy666 Wrote: It is allowed, who warned you? And yes, !rules would need an update.

no idea couple of members on axis did and started to spam !rules when i asked if it was alouwed at capturable spawns, so went to the forum to look the rules up.
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#57
all capturable spawns are heavy sk allowed! still working on the SS didnt had much time
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#58
Maybe you will disable the molotov ? :P
Would be much fun to play without it ^_^
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#59
(04-07-2012, 08:15 AM)Puni Wrote: Maybe you will disable the molotov ? :P
Would be much fun to play without it ^_^

molotov is still bugged :P
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#60
molotov isnt bugged that bug was that u could throw all 3 in less then a sec
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