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Jaymod Ideas and suggestions
Uhm.... I have a doubt , so in fueldump after the allied blasts both the front big door and the side wall , then if we jump over the wall and go is it WJ ?

And in siwa oasis after breaching the old city wall , if an allied jumps near the up door of the axis , is it WJ ?
Regards,
-TWC|Axel|GEN

[Image: qnpuzn.jpg]

[Image: vipersig.jpg]
[Image: citysign.jpg]



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[Image: 947603480175_twc_axel.png]
Made by Chunk/.FD#iSuck.



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Yes then its still walljump.


-TWC|$!l3nc3r|LDR-
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#2 meeting 2015: Netherlands, Hellevoetsluis (Rotterdam)

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I have a suggestion.If you have played in Allied when there are a lot of players then
you might realize that its sometimes too hard to do the objective.So I suggest increase the
re-spawn time for axis.Change allied's to 8 sec and axis to 16 sec(vice versa in railgun).

For example stealing the golds from the bank in goldrush , dynamiting the north/south
anti-tank gun , dynamiting the fuel dump ,going through the tough defense in seawall battery ,
stealing the radar components are tough when there are a lot of players(like 10o10).

Yes I do agree when you say that it is still possible but Axis have more chances(like 70%-80% in these maps)
to win when the amount of players are more.
Regards,
-TWC|Axel|GEN

[Image: qnpuzn.jpg]

[Image: vipersig.jpg]
[Image: citysign.jpg]



[Image: e154xw.png]

[Image: 947603480175_twc_axel.png]
Made by Chunk/.FD#iSuck.



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agree, i already proposed it before. axis should indeed have longer spawn times... and reducing mines to 15 to avoid the game from getting too stuck
[Image: dlnof9.jpg]
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Already slightly increased spawntimes a few weeks ago
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Increasing spawn times would improve the objective game, yes, but not everyone plays for objective
Sometimes, when I play for objective, even then, I think the spawn times are good enough
I think the current settings are fine, especially when our ranking in gametracker (or whatever it is called) is very good! Biggrin
OldtimerOldtimer
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(10-06-2014, 10:32 PM)led Wrote: Increasing spawn times would improve the objective game, yes, but not everyone plays for objective
Sometimes, when I play for objective, even then, I think the spawn times are good enough
I think the current settings are fine, especially when our ranking in gametracker (or whatever it is called) is very good! Biggrin

atleast the spawntime isn't 30, fraggers would rage _D

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Well I do objective , and there are many more players who do objective.
And yes I agree there are a few players who just care for their stats and frags and lol rambo medics
don't even revive when you ask for medics.Personally I don't care much about my stats.

Now the spawn timers are Allied - 9 and Axis -13.
In my opinion the spawn timer difference should be more than 4 (atleast 7)
Regards,
-TWC|Axel|GEN

[Image: qnpuzn.jpg]

[Image: vipersig.jpg]
[Image: citysign.jpg]



[Image: e154xw.png]

[Image: 947603480175_twc_axel.png]
Made by Chunk/.FD#iSuck.



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Should there be any chances get the adrenaline spike back? Or even try it? Biggrin
I wanna try it because always adrenaline run out :/
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(17-06-2014, 12:03 PM)stroll69 Wrote: Should there be any chances get the adrenaline spike back? Or even try it? Biggrin
I wanna try it because always adrenaline run out :/

Strolli-boy, there was a milions threads and posts like this. Sorry, but everybody is saying, that this was the Jaymod worst improvement ever.

But in my honest opinion, we can do like ff in NAM. We can test it for some time. Maybe 1 week will be ok? If players will like it, we can discuss it again.
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