27-02-2014, 12:23 PM
But are they really fair for both teams?
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Jaymod Ideas and suggestions
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27-02-2014, 12:23 PM
But are they really fair for both teams?
27-02-2014, 03:50 PM
I think so, most of the maps get the most out of them after the allies have permanently captured the spawn. Gameplay gets stuck when the allied get spawnkilled or they get slaughtered by camping axis (and it's a way of defence~) And if allies couldn't use the heavy weapons on capturable spawns (and vice versa) the map won't move on with it's objectives.
It's an objective game and if you can't proceed what's the fun? Like in Seawall Battery, if allies couldn't use air strike/mortar/mg-42/panzer/flamethrower in the area after ramp, it would be difficult to try and rush through 6 or 7 axis that can use their heavy weapons how they like
Not so long time ago some players have discussion about gold rush map and it's SK and i think they have right. As all of us know, after Allies stole the tank they have 2 spawns. So i think it'll be good idea to allow SK on second Allies spawn AFTER they get out tank near the first tank barrier(allowed should be flamethrower, panzer, mg). Allies will have 2 roads of attack. So i think that will improve fun on gold map.
„Forgive your enemies, but never forget their names.”
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27-02-2014, 10:38 PM
I agree with you Levis, pretty good idea.
- Chasin'
01-03-2014, 03:03 AM
(27-02-2014, 09:05 PM)Levis Wrote: Not so long time ago some players have discussion about gold rush map and it's SK and i think they have right. As all of us know, after Allies stole the tank they have 2 spawns. So i think it'll be good idea to allow SK on second Allies spawn AFTER they get out tank near the first tank barrier(allowed should be flamethrower, panzer, mg). Allies will have 2 roads of attack. So i think that will improve fun on gold map. Nah, I don't think it is a good idea. First of all gold rush is a very hard map for allies as it is, so it is kinda balanced already. Second What would it bring allowing SK at the second allied spawn (the one they get after capturing the tank) when the tank isn't there? it will be just for kills or at most fighting over the command post. SK shouldn't be allowed in my humble opinion. Axis side has a very confined spawn area while the allies have two very map controlling spawn points, but the map balances it for the axis with the high difficulty it gives for the allies. SK whould remain as it is, don't fix what's not broken. On another note, I have a small suggestion myself. I am not a fan of double jumps, what if we removed them? It will add realism, solve a lot of wall jumping problems, while keeping it gives us uhm.. well hopping around is fun, and you get to places faster, but I much rather have a more realistic and less abused regular-jump. What do you think?
A man writes because he is tormented, because he doubts. He needs to constantly prove to himself and the others that he's worth something. And if I know for sure that I'm a genius? Why write then? What the hell for?
-Writer
01-03-2014, 11:09 AM
How do you judge, which map is hard for someone or easy?
Once you think about obj, other time you think about frags... Goldrush is hard for allies to steal and escort the gold, but it's really good for them to make frags. Really, really easy. Most axis die usually in spawn area, and sometimes they can't even leave that area. So it's hard map for allies or axis? Hard to say )Double jumps - I don't even know why someone added it to the game. What for? It's nice on panzer war or sth, but not in normal game play, because ppl run all the time from fight with it or do walljumps. With DJ you can get from one end of the map to another sometimes in few seconds...
01-03-2014, 12:03 PM
01-03-2014, 12:29 PM
(01-03-2014, 12:03 PM)Kokok Wrote:(01-03-2014, 11:23 AM)Andre Wrote: Never change something that ain't broken. This attitude is so incredibly stubborn, narrow-minded and intolerant, it hurts... Who is the one saying in the server at least once each day: "ET is so boring" and disconnects after like 10 minutes each time? Sure for new visitors these settings might be new and refreshingly easy, compared to other ET-servers. But for people who play in ND for more than a few months, it just gets boring after a while. I personally can't play many days in a row in ND, I always need breaks in between and I'm sure some others think the same way. Maybe that's the reason why there are so few twc admins in ND? Because they usually are or were once the most active people in the server, and of course they get bored too after a while. I am not talking about this Sk discussion or double jump but this general attitude. Why not take a small risk once and try to improve something? If you are so bitchy about the choice of words then we will call it "improvements" and not "changes". So we try to improve something that isn't broken That's the run of everything, you always have to proceed and move on, otherwise you will get left behind. And I don't care how twc was 200 years ago and how you guys never changed anything there and it went so damn fine and bla bla. This is not 200 years ago and this is a "new" generation. The fact that more and more ppl come up with new suggestions proves the urge in some of us for some refreshments and chang...pardon, improvements. What is the point of the map Rail Gun for example if it gets skipped by the !next map vote every second time? We might as well replace it with another map. Why would anyone complain if they skip it all the time anyway. And that's just 1 of many examples. But you great "oldschool" guys won't even read this. That's why I stopped trying some time ago, this was just the last attempt I couldn't hold back. Apologies for that
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