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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - $!l3nc3r - 15-10-2014 Just a little idea from my side. I like the map Pirates very much, but is it possible to extend the duration of the map. currently it's 15 minutes I thought, but maybe 20 would be better. Always when I play Pirates I got the feeling we barely have time to do the objective. The map is finished before you know it. Just take it into consideration. RE: -TWC|No Download Ideas And Suggestions - #hYtruz - 15-10-2014 (15-10-2014, 03:08 PM)$!l3nc3r Wrote: Just a little idea from my side.I agree with $!l3nc3r . 20 minutes would be better .
RE: -TWC|No Download Ideas And Suggestions - Antho - 15-10-2014 (15-10-2014, 03:28 PM)#hYtruz Wrote:(15-10-2014, 03:08 PM)$!l3nc3r Wrote: Just a little idea from my side.I agree with $!l3nc3r Crap forgot to do that >_> RE: -TWC|No Download Ideas And Suggestions - led - 15-10-2014 (15-10-2014, 07:35 AM)Storch Wrote:(15-10-2014, 06:45 AM)led Wrote: What map is this about? Fuel dump? Oh, Venice ![]() My answer stays the same, I think it's a good idea RE: -TWC|No Download Ideas And Suggestions - Fur!on - 16-10-2014 Sounds like a great idea! A map should usually be 20-30 minutes so that the objective can be accomplished if the defending team is putting up a good fight. Re: -TWC|No Download Ideas And Suggestions - Moanraker - 16-10-2014 Basically I scripted the tank so no people could enter it once it had reached it's final position, players inside won't be kicked out however. That's why a loud "Incoming!" is announced, followed by a panzer shooting at the tank, killing the gunner. What do you think? Sent using Tapatalk. Disregard any spelling errors/autocorrect goofs. RE: -TWC|No Download Ideas And Suggestions - $4m4el - 16-10-2014 Imo if the tank reaches the final point player should be kicked out and tank would be destroyed automatically or tank could go back to beginning of map RE: -TWC|No Download Ideas And Suggestions - Moanraker - 16-10-2014 (16-10-2014, 07:09 PM)$4m4el Wrote: Imo if the tank reaches the final point player should be kicked out and tank would be destroyed automatically Players can't be kicked out, that's the point. I can only block it off for anyone 'entering' it. Hence the panzerfaust missile killing anyone inside. So once it's bocked off and nobody can get in isn't it essentially the same? RE: -TWC|No Download Ideas And Suggestions - djuki - 16-10-2014 I wouldn't use the "incomming panzer" Best option is the disable the tank. If that aint possible let the player use MG42 till he gets killed. RE: -TWC|No Download Ideas And Suggestions - Fur!on - 16-10-2014 I agree with djuki's idea, i think that could be implemented. |