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Mapping is not dead yet - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Offtopic (https://board.twcclan.org/forum-28.html) +--- Forum: Creativity Corner (https://board.twcclan.org/forum-34.html) +---- Forum: Mapping (https://board.twcclan.org/forum-55.html) +---- Thread: Mapping is not dead yet (/thread-7131.html) |
RE: Mapping is not dead yet - |Warden - 04-05-2020 (04-05-2020, 08:38 AM)DarKMyst Wrote: I would love to do it, but for some reason it is working against me. Every time I start to follow the training ( 2 bit tutorial ) I end up with a map slightly out of alignment and get leaks. ( don't know if you know what I mean? ) Maybe radiant is not precies enough or I make somewhere a mistake and don't know where it goes wrong. Must be me, because other people use the same programs.? I have enough time, but this is holding me back. We will solve your problems together. Do you have Discord? RE: Mapping is not dead yet - |Warden - 16-07-2020 Okay okay... the new sniper maps will be available soon, but one of them is almost finished. This one is an upgraded map from 2009-10 (yeah, converted map). There are 0 portal rooms atm and I think I won't ruin the original conception, since this map contains a lot of details for leaning.
RE: Mapping is not dead yet - |Warden - 10-08-2020 There is a "doc-runner" map for sniper server with basic textures and models (basic - I mean, I won't add new/custom stuff to my maps, because SW server will kick my butt again ) If you are interested in something new, just let me know. I really want to see new obj maps on SW/PW server, but I need your feedback (suggestions, tips and tricks etc.). Parameters: • size of the map (S / M / L / XL) • atmosphere/layout (foggy, rainy, dark, bright, desert, snowy) • number and type of objective(s) (flags / documents / dyna / escorting vechiles) • details (hiding spots / open map for run n gun scenarios) RE: Mapping is not dead yet - SadNesS - 12-08-2020 The last few days i tried again to do something in gkt radiant but i already fail to create a wall (despite instructions in my language)... i have successfully mastered the floor . It's really cool what you can do and implement here!
RE: Mapping is not dead yet - |Warden - 13-08-2020 (12-08-2020, 10:07 PM)SadNesS Wrote: The last few days i tried again to do something in gkt radiant but i already fail to create a wall (despite instructions in my language)... i have successfully mastered the floor If you have any radiant related problem , just hit me on Discord and I will try to answer asap. It would be nice, if more ppl started building maps. RE: Mapping is not dead yet - |Warden - 11-10-2020 Okay Guys, it's time to announce the arrival of a new map...because...why not? Well, it's been a long time since I opened Radiant to build a new map, so I think I should post some screens about a brand new PW project. A small (3072×4096) map designed for (4v4) panzer, shotgun, pistolwar, riflewar and normal game modes. Allies and axis have to build 2 ramps before constructing the neutral command post (main object). There are a lot of hidden, explosive, deadly and useful stuff to make the whole map enjoyable. I was looking for a the perfect gravity and speed combo for this map, but I decided to make a simple cfg and activate "crazygravity with it".
RE: Mapping is not dead yet - ZonElax - 26-11-2020 Hey, I am working on a map and it's going to be finished soon. Here is the preview of it. It's rather dark at the moment, I will add more lights Can't wait to finish it.
RE: Mapping is not dead yet - oslslasher - 28-11-2020 Looks epic keep up the good work! RE: Mapping is not dead yet - |Warden - 16-03-2021 New HS 1v1 maps will be available soon. This is the 1st one (about 50%): ![]() There will be some vehicles, crates, ammo packs, hidng spots etc etc etc. + it looks bigger than it is, however it's smaller than Fragmaze RE: Mapping is not dead yet - SadNesS - 16-04-2021 what do i have to do to see the 3d view?
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