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Wall-jump rule (archived by Antho)
#11
you need like thousand members/admins who watch this
#12
That's too much to watch, half of server would be splatted, especially if you mean that for both sides. And the holes help Allies anyways.
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#13
yea its too much , radar have only one place whats not allowed and that the back door i think , other r allowed Smile
-TWC|K!ndral* a.k.a -TWC|Blacky

[Image: WfMAL9W.png]
Thanks Mimustah

#14
That should be done only by taking off double jump.
[Image: dpeezl.png]
Special Thanks To Sky<3!

#15
I agree with draken for the jump in window in battery its so hard to build the ramp when we're 20 players or more..
Then for the kruk's idea its too hard again when we're 20 players or more
And if we're axis in fuel dump can i jump over the fortification ?
Other wise you made a very good job Biggrin
#16
(03-03-2013, 11:25 PM)Slake Wrote: And if we're axis in fuel dump can i jump over the fortification ?

No, it's for both teams.
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#17
(04-03-2013, 12:01 AM)Destroy666 Wrote:
(03-03-2013, 11:25 PM)Slake Wrote: And if we're axis in fuel dump can i jump over the fortification ?

No, it's for both teams.
ok ty Biggrin
#18
doublejump should be disabled at least on radar, it's too easy for allies
#19
These are very good suggestions from kruk. I am of the same opinion.
[Image: 2rq0hzm.jpg]
#20
why that should be a walljump? Explain me that.

It would be weird to call that a wj cause then allies can only come from the ground and then there will be no fair play cause its already hard enough with 20 players in that map.
And also there must be a admin all the time there to watch the people and splat whole the server.
Which also includes a huge activity drop.

Further to notify people: on fuel dump the edge of the wall is allowed cause ur still on the outside of the wall so it cannot be considered as an walljump.


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