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Major changes (archived by Narko)
#21
Guys... It's their home server and if they think that's a good idea for improvement, then so be it. We are all people and none of us likes changes, everybody is used to the old system. Let's give it a chance and see if things are going in the right direction. I myself like most of the suggested changes, my only concern is non-english rule in global chat. I like the idea of it, but hopefully it won't get out of hand. I'm pointing fingers to the fins here Normal No hate, just facts.

Good luck and see ya on the server. Oh, good job both of the Supremes. Smile
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҉Project server Activity

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#22
This is what i exactly mean Nirv, You are going to cater this server towards 1 certain type of players. Which is wrong if u want more activity.

That the server died out has nothing to do with the rules are applied. It had to do with the amount of time it was offline and its regular guests found different server.
Trust me you gonna kill this server completely if u apply the selfkill rule and heavy sk rule. you gonna cater them towards the tryhards that hate panzerdeaths and u all know there are alot of people that still play TWC ND that love the panzer ocasionally.

Removing rules is not the solution to activity. It never was and never will be.
I know u and Narko love etpro but this is not etpro this is jaymod. Its made to keep it fun for every group of player and not the semi wannabe pro's. Yes i get bit annoyed about this since you all know ND was my server. Hate to see it gets ruined by a bunch of etpro wannabe's
#23
(17-07-2020, 03:31 PM)Chuck Wrote: This is what i exactly mean Nirv, You are going to cater this server towards 1 certain type of players. Which is wrong if u want more activity.

That the server died out has nothing to do with the rules are applied. It had to do with the amount of time it was offline and its regular guests found different server.
Trust me you gonna kill this server completely if u apply the selfkill rule and heavy sk rule. you gonna cater them towards the tryhards that hate panzerdeaths and u all know there are alot of people that still play TWC ND that love the panzer ocasionally.

Removing rules is not the solution to activity. It never was and never will be.
I know u and Narko love etpro but this is not etpro this is jaymod. Its made to keep it fun for every group of player and not the semi wannabe pro's. Yes i get bit annoyed about this since you all know ND was my server. Hate to see it gets ruined by a bunch of etpro wannabe's

FA and ETc seems to be doing just fine with similar rules regarding SK and selfkill. It's jaymod and nitmod. And they are not etpro wannabes, they are simple and casual public players.
Just like me, i'm a casual public player, I play for fun, I play to do the obj, for team play. I'm low skilled and far from being an etpro wannabe.

I stopped clanwars and etpro over 10 years ago. etpro has nothing to do with the way I manage ND.
If I would want something similar to etpro, I would take off soldier class under 5v5/6v6, dissallow mines and rifle under 5v5/6v6, and reduce explosions, grenades and panzer damage, reduce the mines to 5-10 and put longer spawntime.
And put on teamkill for kill/revive.
But i'm not planning to turn ND into this.

I'm giving less rules, which is more freedom to current members and potentially to new guests. And less admin work for our members and admins.

This coupled with the daily meetings, I'm sure we can attract new people.

We will see the outcome of this, but we can't deny that something had to be done with ND.
If it works, then that's wonderful and we can gain hopefully great member base again and great activity again.
If it doesn't work and it dies out completely, well too bad for ND/TWC. But at least we tried our best.


PS : if you think you are more capable than me, then i'll gladly give you my supreme spot and you can revive ND with your own methods, and let's see how things work out.
I think it's easy to say criticism like you are doing right now.
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#24
There’s no need to argue over something like this. Like we have said like ten times already WE ARE TESTING THIS. If this does not work, we can change things back to the way they were or look for a different solution.

Narko
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#25
(17-07-2020, 04:02 PM)Narko Wrote: WE ARE TESTING THIS.

Made it a bit larger so people stop missing the point.

We should all just go play @ ND to see how these have affected the gameplay before trying to burn the supremes at stake because they want to explore new settings changes to see if it can improve gameplay and activity.
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#26
Finally got home from work and I can make longer reply. We knew that by doing these changes we will get alot of criticism and yes, we want to know how you guys feel about these changes. Calling us "etpro wannabes" is not maybe the right way to give criticism. There's plenty of public etpro servers where we can play, so modifying ND into one would be just stupid and we are not aiming for that.
We all know that ND is pretty much dead at the moment. We are trying our best to make it more active, so we decided to TEST this. Many active servers have similar rules, so we thought "why not give it a try?" But please note that we havent done any PERMANENT changes yet. Like said we want to know your opinions and we want to hear your thoughts and suggestions. Please join us in our daily meetings and test these things with us before judging.

Heavysk rule seems to bother many of you, but I'm sure we'll find a solution that pleases everyone.

Remember to join us at 7pm UK time and 9pm Finnish time.
/connect nd.twcclan.org

Have a nice weekend everyone!

Narko
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|TWC| Supporter
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#27
One new change they introduced is a longer spawnprotection time, and after playing today, this change is HORRIBLE.

When you have a capturable flag spawn, and the enemy team manages to capture it and spawn, they pretty much automatically win the point since their spawn protection lasts for a year.

This is the only change that bothered me while playing, the panza chargetime felt a bit better compared to the old machine gun panzer. Heavy SK didn't bother me, but it will get a bit crazy with lvl 5 fops + arty + lots of players. Selfkilling wasn't really something I faced much so can't really form an opinion on that yet. The fact that I don't get automuted every 5 mins is also very nice.

Sky suggested in-game to still leave censor on, so it changes "bad words" to **** but doesn't mute. I agree with this if you first remove dumb words like "fu" and "shit" from the filter.

So after one playing session I vote for:
Keep first 3 changes (english in main, censor and panza) but revert spawnprotection, and maybe selfkill (perhaps just lower it's time from the original?)
Unsure about: heavy sk
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#28
(17-07-2020, 09:17 PM)Mystik Wrote: One new change they introduced is a longer spawnprotection time, and after playing today, this change is HORRIBLE.

I agree with spawnprotection time, its actually way too op.

Also that censor suggestion sounds great, but i'm not sure if its possible (?)
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---------------------------------------------------------------
|TWC| Supporter
---------------------------------------------------------------
"ETPro Wannabe"
Contact me: Steam | Private message | Discord nage#2534






#29
(17-07-2020, 09:31 PM)Narko Wrote:
(17-07-2020, 09:17 PM)Mystik Wrote: One new change they introduced is a longer spawnprotection time, and after playing today, this change is HORRIBLE.

I agree with spawnprotection time, its actually way too op.

Also that censor suggestion sounds great, but i'm not sure if its possible (?)

For the censor there are 2 cvars : g_censor and g_censorPenality
In short to achieve what you were talking about you just enable the censor (set the flag to 1) and disable censorPenality (set the flag to 0)

Anyways since I'm posting here and got to test the new settings today No no
I agree as well, the spawn invulnerability definitely needs a revert
Heavy SK was not a problem today but I think that's mainly because the spawn invulnerability was very over tuned, so it will definitely be a problem once people start abusing it

TLDR; Revert spawn invulnerability & heavy SK rule, no complaints about the rest
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#30
//update

Spawn protection changed to 2 seconds

Censor is back with just stars **** and no mute (as Sky suggested, censorpenalty set to 0)
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