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No recoil script (archived by $4m4el)
#11
(02-02-2017, 09:21 AM)Nirv Wrote:
(01-02-2017, 10:44 PM)Meagain Wrote: high DPI / sensitivity + com_maxfps 72 Biggrin

+ /cg_hairs 0

Cl_surrender 1
#12
imo; I dont think any difference between script and mpitch or whatever there are any settings for decrease thr recoil for snipers.its really frustrating for other players.it's kinda advantageous for who has it.he can use scope and shot like automatic weapons.and he can kill the enemy even unbeknownst by the opposite player.its unfair.
#13
(02-02-2017, 02:25 PM)2rkich. Wrote: imo; I dont think any difference between script and mpitch or whatever there are any settings for decrease thr recoil for snipers

So then in headshot it shouldn't be allowed to use /m_pitch 0 in fragmaze.

The problem is that everything you need to make a no-recoil or reduced recoil script for snipers in ET is just a CFG that uses something that's built in to the game. There is no exploiting of any sort needed.
[Image: kvMpcRs.gif]
[Image: ZwR89Ne.png]

[Image: trolling.png]
#14
ye so its pretty wierd that you are not allowed to use a cfg for your setting but you can change it in et and suddenly it is allowed:P
[Image: mater.png]


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