Posts: 858
Threads: 47
Joined: Jun 2013
Reputation:
84
Well time to prepare for more cunts to spawncamp on those maps again :P
Posts: 182
Threads: 6
Joined: Mar 2015
Reputation:
27
When willen be added the New maps..?
Posts: 1,209
Threads: 64
Joined: Jan 2013
Reputation:
108
Dudes, I have a suggestion to ND concerning all maps generally.
I see that game is mostly blocked as teams have a high number of players like 10-16 and many medic rambo basterds, engi molotovs, overpowered S-mines, panzer trolls fully block game on maps where the attackers must proceed in narrow corridors and through doors, ramps.
That nero zero chance of proceeding and winning is damn annoying, it makes the server a place of fragger basterds, so can you consider to remove almost all maps containing such narrow ways?? Typical exapmles are classic maps like Oasis, Battery, maybe Radar.
Posts: 1,144
Threads: 30
Joined: Sep 2012
Reputation:
117
It has been said many times that we won't remove any classic maps. I'm not so much in favour of some of them either, but I guess we have to live with it. I mean how many maps do we have in ET that are really suitable for more than 30 players? Minas Tirith, Venice... and?
Posts: 1,209
Threads: 64
Joined: Jan 2013
Reputation:
108
What was sometimes by anyone may be revised anytime again with options making more sense. A men, please forget this rigid point fo view that"once it has been said...". Its not graved in stone, you can do everything you want!
Several larger maps offering lot more fun to many players like on ND: Venice, MLB Daybreak, MLB Temple, Minas is a way boring for many, so thats why I would not suggest it. You can apply improved versions of old maps like Super Goldrush or another GoldRush with many tunnels and doors, so that game cannot be blocked so easily.