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Nodownload server (archived by Mimus)
#1
Hey guys.
Some of you might remember me as headshot member a year or so ago.
I'm playing on nd and there are some things I have to suggest you should change.
1.When playing Battery/Oasis and allies capture bunker,disallow nade/gas/molotov spam because it's impossible and actually boring to play(in the tunnels it's always a massacre).
2.Disallow panzer,mortar and flamethrower FOREVER because axis team always gets screwed because of your SK rules(I'll get to that later).For instance,I always have at least 30 deaths combined of panzer and mortar.Yeah,I know it's a part of the game but then at least change your rules about SK.
3.Your artillery and heavy weapon SK rules must be changed.Either allow it or disallow it in every scenario(recapturable spawn or not etc.),because at this point with these rules,as I already said,axis team gets screwed and is never allowed to heavy or arty SK allied base when on the other hand allied team always is allowed to massively destroy axis team.

I hope that you'll change at least one of these I've suggested.

-No$kill
-TWC|#Ch0$eN*
#2
I can see where you're comming from with these points. But they aren't all true.

1) I don't see why they would do that because you need to be quite skilled with molotov to get a good kill and with gas when you're full health you can easily run through without dying. Nades have always been in the game so I don't know why you would want that to change, that's almost impossible.

2)It is quite a difficult rule this one, one that I had a lot of trouble with in my previous server (there no sk was allowed at all).
I think this fixed the problem we had there quite well. Only it is hard to know what are sk areas and what not (for new players) but that's why they're all here on the site to watch for every map. Mortar btw is a very hard weapon (imo) to play with. It is easily doged to when like they keep fireing at about same spot you can time the intervals when to run or not.

3)This is not quite true, because this depends on the map (what team is atacking or defending). But it is true most of the maps on ND are allied atacking and axis defending. But why would axis need to come close to bunker after it is captured by allies (most of the time it is incapturable after that). It is made so axis would backup and defend like they're supposed to do and not camp the allies at their spawn. and visa versa the allies can't SK the last (incapturable) spawn of the axis either.
So I don't really see where you are comming from with this last point, it's just not true.

Feel free to respond and explain your points further
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#3
(04-01-2016, 06:28 PM)No$k!ll Wrote: 1.When playing Battery/Oasis and allies capture bunker,disallow nade/gas/molotov spam because it's impossible and actually boring to play(in the tunnels it's always a massacre).


(04-01-2016, 06:42 PM)$ubzero Wrote: 1) I don't see why they would do that because you need to be quite skilled with molotov to get a good kill and with gas when you're full health you can easily run through without dying. Nades have always been in the game so I don't know why you would want that to change, that's almost impossible.

If you would actually read every single rule you would see that gas/molotov spam isn't allowed and that only proves what I said about no one knowing or caring about that rule.

That rule isn't on forum but it is ingame..
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#4
First of all, this should have been posted in suggestions & questions section, not here.

Now for the topic at hand, 1) it aint always true, it depends alot on whos playing where, and not all games are just camping and spamming, there are alot of fun games.
2) like 1 it depends alot on whos playing and where, plus, as much as axis can get screwed so does allies (you should see me camp with mg) and the current sk zones gives you more then enough room to leave your spawn safely.
3) same as 2 just with airstrikes and arty, the usage of support fire is limited and to be honest aint that much frequent
Me playing

[Image: 4df3cda45fb593fc93884e1f67ad28a1.gif]
#5
Here comes my 2 cents. I don't really care about gas or whatsoever spam BUT the SK rules are really messed up in ND and are in favor of allies. From my point of view it is indeed true axis have to defend which in some cases proves to be an easier job to do, but in other cases it's axis struggling to keep their bases. I mean as much as it is the allied objective to capture the capturable areas it is the axis team objective to prevent the allies from doing it in which case the allies have a huge advantage. Moreover sometimes the unnecessary capturable SK from allied side is not meant for anything else just kill hoarding for one (or more) person which is ridiculously unfair no matter where you look at it from. It is a huge decrease in fun when the allies start spawnraping in name of capturable SK but without any purpose cause they can't capture it however they can get lots of kills. In my opinion SK should be disabled in every case :P Would this mean allies would have a harder time? Yes, harder than it was before... but to be honest when i started playing this game there weren't so many whiners about this case :P We just played, the better team may have SK-ed a few times but then people realized it's NO FUN so they actually BALANCED teams. Now I see the problem with this one is that over time people became less intelligent (due to the fact of so many kids and adults with the mental age of a child play this game). The The solution to this one would be admins controlling the game and enforcing rules / fairness of the game but since we can't afford to have at least one admin on at any given time a day I think SK should be disabled completely and this would put an end for all of these complaints.

Greetings, $n4cky!
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Ɛ> -TWC|imma|PWS* <3

“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle. Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.”
#6
agreed with snacky Smile

[Image: 76561198043822433.png]

#7
(04-01-2016, 06:28 PM)No$k!ll Wrote: Hey guys.
Some of you might remember me as headshot member a year or so ago.2
I'm playing on nd and there are some things I have to suggest you should change.
1.When playing Battery/Oasis and allies capture bunker,disallow nade/gas/molotov spam because it's impossible and actually boring to play(in the tunnels it's always a massacre).
2.Disallow panzer,mortar and flamethrower FOREVER because axis team always gets screwed because of your SK rules(I'll get to that later).For instance,I always have at least 30 deaths combined of panzer and mortar.Yeah,I know it's a part of the game but then at least change your rules about SK.
3.Your artillery and heavy weapon SK rules must be changed.Either allow it or disallow it in every scenario(recapturable spawn or not etc.),because at this point with these rules,as I already said,axis team gets screwed and is never allowed to heavy or arty SK allied base when on the other hand allied team always is allowed to massively destroy axis team.

I hope that you'll change at least one of these I've suggested.

-No$kill

1. Yes, spamming molos and smokes are not allowed.

2. Not true. Both are easily dodged. I've been playing with these rules as long as I remember and I don't see any problems with those. They aren't broken now, so please, don't "fix" it.

3. No, they doesn't. I've seen many times axis win the match, even though allies spam air strikes and stuff, it just depends on team you play with. They either wanna counter it or they just don't care. It would be better if there weren't SK rules at all? Are you seriously implying it would be better?

E: There are currently 44 players online in No Download. I guess it says something. To ND lead, please, don't change anything. It is going so well.
[Image: deivis_zpse2db29cf.jpg]

"Money is the McMansion in Sarasota that starts falling apart after ten years, power is the old stone building that stands for centuries. I can not respect someone who does not see the difference."
#8
What is really spawnkilling ?

Dying 1 - 4 secs after losing the invicibility protection.

In goldrush, when I exit the second spawn by the second arch and get killed by a panzer straight after losing my immunity, well... it should be SK.
But here, people don't consider this as SK simply because it's not part of a red area.

If someone camp since 20 minutes in the back spawn and get killed by a panzer, it's not supposed to be SK since he spawned 20 mins ago.
But if the panzer kills someone else who just lost his spawn protection, then yes, it is.

That's what SK really is.
I know it would be harder to keep an eye on this , hence I would allow all kind of SK, it's way easier to manage.

But you guys have a different point of view regarding this :P (and i don't blame anyone ! I actually adapted myself to those "areas" rules long ago)
Too bad you never played clanwars because you had to SK, it's part of the game and when it's done properly, it's fun.
[Image: percent_0]
#9
Ok so imo we cant do anything to fix this, its kinda like politics, there will always be a ceratin amount of players who will agree with Skill and Snacky but then again there will also be the other group that will disagree with what you guys are saying its just impossible to satisfy everyone and since our Nd server is doing great i think best would be just not to touch/re-organize anything at all and just leave it as it is.
[Image: RmOb3Le.png]
#10
the best option is always to learn how to play with the rules instead of trying to change them,
you don't have time to get out of spawn without taking a mortar to the face ? take another exit / spawn somewhere else
you want kills, you head for the enemy's spawn, but somebody protected it with 670 landmines ? no mines at obj, just wait there & get your kills
you're getting raped by those nade spammers in oasis & battery? ah my bad no solution here, try crying in a corner Biggrin

but all this just to say, the rules in ND are quite simple, and mostly pretty fair when you know when you have to do what Tongue
[Image: h9QO84a.png]


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