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~ Beginners Ideas & Suggestions
Why can't you keep the server the same
It's fine as is...

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No, dude, its not that fine as it could be. I have still some other suggestions.

Medic initial health is e.g. too high: when medic immediately takes 2 health packs, it goes up to 151 HP, while other classes have ca. 108-120 HP, this give unfair advatage for medics in fight. So you could try to increase other classess' HP close to medic.

Spawntime: with current few players online it sux, when the attackers take stuff and kill defender as 15 sec time is too much when only 1-2 defenders are on a team. Then defenders do not have chance to get stuff back and turn game status. It would be fine to decrease defender spanwtime to 10 secs.

What about tripmines and panzer speed?
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12 seconds for defending team, and 8 seconds respawn time for attacking team, in my opinion.
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Chris it's not fine as it is there are many things not complete in the cfg's and somethings need to be cleaned
There are also new bug fixes improvements from the mod it self so we need to change that to

And the activity is low so why not try some changes. It wouldn't hurt anyone because there is not many that plays and we need it from new/other people not from the members no offense to the members but we need new players cause the other servers need there own members to.
daring to make a difference.
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(06-11-2015, 01:10 PM)yourdog Wrote: Chris it's not fine as it is there are many things not complete in the cfg's and somethings need to be cleaned
There are also new bug fixes improvements from the mod it self so we need to change that to

And the activity is low so why not try some changes. It wouldn't hurt anyone because there is not many that plays and we need it from new/other people not from the members no offense to the members but we need new players cause the other servers need there own members to.

exactly but when there are 4 members on now you can see that new poeple connect all the time it will be 8 in notime and idk if you can keep that with all the changes,
ofc fixed bug spawn time and stuff are good but for weapons and health and stuff i think its just what makes bg specialWink
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Please Please Please do not tweak the shit out of the server as Butcher did on Nam!!!!
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Hehe why this unfounded critics on Nam tweaking?

We made several researches, asked and have been asking many people and thus have lots of success in tweaking. Just look at rambo medics: we prevented them from escaping/selfhealing and raping you again with delayed selfheal and with low panzerspeed we actually stopped damn annoying panzer trolls.

So this tweaking is a great success on Nam, ofc trolls and rambo medics get angry when the miss their usual tool they can annoy others with. :P
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maybe people don't want BG to be exactly like nam???

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Dude, stop this distortion about turning BG into Nam. Nobody can think seriously that with a few tweaking BG even might look like Nam :P .

Rather care about why this rebelling against some solution that work fine elsewhere. Cause the reason that BG would look and work like Nam, is absurd.

Forget Nam and my person as the one making suggestion and focus only on the suggestion itself, cause that is the only question.
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(06-11-2015, 12:55 PM)Butcher Wrote: Medic initial health is e.g. too high: when medic immediately takes 2 health packs, it goes up to 151 HP, while other classes have ca. 108-120 HP, this give unfair advatage for medics in fight.
I explained this be4. this is not quite true. I depends on certain variables. How manny medics are there in a team and how much XP you have.
Code:
sorce: http://files.idle.ee/et/classes.html Below I've made a chart showing how the bonuses work. Depending on how many medics are on your team, and whether you are a medic or a non-medic, your HP will vary. To read this chart, notice that the HP is listed as 3 numbers, for example "120-134-151". What this means is you have 120 initial HP when you spawn, but your max HP is 134. If you have level 3 battle sense, then your max HP is 151.
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(06-11-2015, 12:55 PM)Butcher Wrote: So you could try to increase other classess' HP close to medic.
It s build in to ET. I dont think you can change it in a CVAR.
(06-11-2015, 12:55 PM)Butcher Wrote: Spawntime: with current few players online it sux, when the attackers take stuff and kill defender as 15 sec time is too much when only 1-2 defenders are on a team. Then defenders do not have chance to get stuff back and turn game status. It would be fine to decrease defender spanwtime to 10 secs.
?? what you mean by current players?
spawntimes on ETpro mostly are 20(A)/30(D). and mostly played as 3vs3. low spawntimes are best for frag servers. I d like to see a more obj based serves as a frag server.
The reason for the longer spawntime for the defending to is that in general its easier to defend. And the spawn closer to the objective in key moments of the map. This is balenced by a longer spawntime.

Btw I aint making this up. you can read in on spashdamage etc.

(06-11-2015, 12:55 PM)Butcher Wrote: What about tripmines and panzer speed?
tripmines sucks. The map is build so the mines can only be placed at certain places. When you add tripmines there are a whole lot more places mines can be placed. Therefor you are giving the defending team a big bonus.
Panzer sucks in general. We have a low populated sever. having panzer is rediculous.

BTW most of the thinks you mention are standard settings in ET.
ET is a well balanced game bases on competitive objective bases teamplay. Changing these settings does not make it better!!!

About the medic...
yes. it is overpowered! but there is a reason for that. it's the key class in ET right behind the engineer. It's like a tank and should revive and defend the engi at all times! That this does happen a lot in public servers doesn't mean the class in wrongly programmed (nor tweaked), it means that most medics don't give a shit about there team m8's! But please try sometime to play a scrim against a well trained team. You'll see how important the role of a medic is. I think its bigger as the engi! So the engi can only be strong is it has a medic that keeps looking after him. The medic can only win the map when he keeps his engi alive. ergo. you need teamplay to win the map

So, please SToP TWEAKING A PERFECTLY BALANCED GAME!!!!
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