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Massacre Event (archived by HeXomega)
#1
Massacre Event: Informations
01.06.2021 - 30.06.2021

In case you are looking for some explanation regarding the new stuff on the event server, you should read the following descriptions:

-> About the mod and server in general.
-> In game rules that every player must follow.
-> About the weapon table.
-> How to play the game.
-> Maps on the server.

About the mod and server in general:
The current mod is called bobot-zm (aka zombie mod) and it's a modified version of the original bobot mod. This one is seemingly similar to infected mod, however there are a lot of differences between these modifications:
- Bobot doesn't force allies to switch teams right after getting killed by a zombie
- Bobot has a wide selection of weapons (allied class!)
- Bobot is an advanced version of omnibot and that means the bots are more intelligent
- Bobot supports different gametypes (obj, sw, lms)
- Killing a zombie is much harder in Bobot
For further informations check official site of bobot.

The current version of the mod is 5.1, which is not the newest one. The latest update seems to be broken, and can't handle some things like mapvoting and that makes the server offline from time to time. There are some settings that might be confusing, however we need to use these in order to keep the game balanced and enjoyable:
- speed (g_speed 400 // default 320): The value of moving speed is increased, therefore it's harder to hit zombies - they can't use weapons, except knife and some other stuff - but on the other hand it's easier to "walk" around on huge maps
- knockback (g_knockback -500 // default +1000): When you shoot and hit your opponent, it'll get closer to you. It's also an advantage of zombie class, because it'd be pretty hard to hit a human with a short range stabbing weapon, when you get pushed back. (Update: the current knockback value is set to 250, because guests were complaining about the speed of zombies.)
- gametype (g_gametypeb 2 = objective) I'll try to set it to LMS sometimes.



In game rules that every player must follow:
- Cheating and/or hacking is not allowed and results in permanent ban.
- This server does not have a memberbase, therefore possible applications for this server should be denied or redirected.
- Using native language in main chat is allowed, but swearing/insulting/spamming is not tolerated and results in restrictions.
- Complaining about other players playstyle is not allowed.
- Walljumping and trickplanting is not allowed.
- Selfkilling during battle is not allowed.
- Heavy spawnkilling is not allowed.



About the weapon table: Just like in infected mod, there is a huge difference between allied and axis weapon tables.

Axis weapons/classes:
- Soldier: only stabbing weapon
- Medic: stabbing weapon and a syringe (represents medic and poison syringe, so it can be used for reviving and killing)
Engineer: stabbing weapon, pliers, dynamite, landmines
- Field ops: only stabbing weapon
- Covet ops: stabbing weapon and stachel charge + ability to steal uniform
+ Zombies are able to mount MG42/Browing spots.

Allied weapons/classes:
Allied players are able to pick any weapon, no matter which class did they choose, except heavy weapons, because those are reserved for soldiers. And there are some additional weapons from NQ:
- Shotgun: one of the most powerful weapons (1 hs = 1 kill)
- Venomgun: a huge clip with 100 ammo, average fire rate and low damage value
- Bar: a small clip with 20 ammo, average fire rate and high damage value



How to play the game: These tips might help you out, if you have troubles with the gameplay.

Zombies:
- You are faster than humans, but your weapon table is limited.
- In most cases the zombie team is bigger than the human team.
- Try not to be the ultimate destroyer, if you attack a group of humans, you'll be shredded in a few seconds.
- Always check your surroundings and try to eliminate lonely humans.
- Before you attack a group, wait a few seconds and let the other zombies to distract humans.
- As a medic you should use your syringe to poison your opponents, because the poisoning rate is high and it can't be cured by medpacks.
- Use landmines when you play as engineer. Steal uniforms and use satchel as a covert ops.

Humans:
- As a human, you are able to use any kind of weapons.
- Humans are slower than zombies and human team is smaller than zombie team.
- Always stay close to a bigger or smaller group of humans.
- Use explosive weapons against bigger groups of zombies.
- If you have to fight alone try to stay away from zombies, but keep your eyes on them (circular movement is the best option in this case).
- Avoid crowded places and small rooms.
- Don't try to hide! Zombies will find you, even if you are a hide and seek pro.
- And don't forget: headshot is the best way to eliminate zombies.



Maps on the server: Event server is running smoothly, therefore it's suitable for map and add-on testing. I've already uploaded some exotic maps that you can check with /sv_paknames command.

The maplist:
  • __BRIDGES__
  • 2hide
  • 1944_beach
  • 1944_forest
  • aa-guns_better_fps
  • adlernest
  • alleys
  • alps2_pb
  • ammodepot
  • artic_gun_fixed
  • Atlantic_Wall_full
  • baserace
  • baserace_desert
  • berserk_te
  • bloody_omaha_b2
  • braundorf_b4
  • bremen_b1
  • caen
  • canyonlake
  • castleattack_b5
  • colosseum_b5
  • crevasse_b1
  • ctf-face-fp1_fixed
  • deadcold_b1
  • dubrovnik_final_1104
  • eagles2_a5
  • eltz_beta1
  • et_ice
  • et_mor2_night_final
  • et_village
  • etcenter_final
  • exodus_a3
  • facility31_b1
  • falcon2
  • flakcannon_b3
  • flughafen
  • Frostbite
  • great_wall_b1
  • GreatPyramid_b1b
  • haunted_mansionb2
  • hindenburg
  • industry2_final
  • italyfp1
  • lighthouse
  • missile_b1
  • mlb_temple
  • mlb_hotchkiss
  • mml_minastirith_fp3
  • monte_cassino
  • mp_sillyctf
  • over_the_top
  • rockeyes_b2
  • rushers11
  • snatch3
  • sp_delivery2
  • stalingrad
  • Stonehenge_KOTH
  • sw_el_kef
  • tc_base
  • UJE_ambush_b2
  • Warbell


U.i.: I did some cleanup on the server, but the other mods are still available.
[Image: Logopit-1625005007881.png]

[Image: 6120244.png]

[Image: percent_0]


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