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binds.cfg
#1
any one need to learn to bind vsay here is mine

echo ^7Q^0|'^1$harky^0loco ^/Binds ^1Script ^/loaded ^1Succesfully!
bind . vsay hi ^2every one ^1brothers and sisters ^3nice day to play !!!!!!!!!!!!!
bind F3 vsay thanks ^1t^/h^1a^/n^1k^/s^1!
bind f4 vsay welcome ^1y^/o^1u^/r^1e ^/w^1e^/l^1c^/o^1m^/e^1! / n^/o ^1p^/r^1o^/b^1l^/e^1m^/!
bind F5 vsay_team enemydisguised ^1beware ^/of ^7[d], ^1he ^/got ^1my ^/uniform^1!!!
bind F6 vsay_team medic ^1Need ^/A ^1Medic ^/at ^1[l] ^/only ^1got ^/[s] ^1HP ^/left!
bind F7 vsay_team needammo ^1I ^/need ^1some^/ iron ^1goodness, ^/only ^1got ^/[t] ^1Bullits ^/left ^1in ^/my ^1[w]
bind \ say ^1Warning ^/no ^1walljumping ^/or ^1always respect peoples !!!
bind = say !spec999
bind p vsay_team Thanks ^1T^/h^1a^/n^1k^/s ^1f^/o^1r ^/H^1e^/e^1l^/i^1n^/g ^1m^/e ^7[h]
bind [ vsay_team thanks ^1T^/h^1a^/n^1k^/s ^1f^/o^1r ^/R^1e^/s^1u^/p^1p^/l^1i^/n^1g ^/m^1e ^7[a]
bind ] vsay_team thanks ^1T^/h^1a^/n^1k^/s ^1f^/o^1r ^/R^1e^/v^1i^/v^1i^1n^/g ^1m^/e ^7[r]
bind R say ^1Reloading ^9stop ^2dont ^1Shoot! ";+reload;-reload"
bind o say ^1Respect ^/other players, talk ^/-^1-^/-^1>^1 !!!English!!! ^1<^/-^1-^/-
bind i vsay cheer ^1Stab Stab Stab, ^/Poison Poison Poison, ^/taste it and ^1DIE!
bind F8 vsay cheer ^1Your ass ^/is grass you got own by [n] - ^/Rambo, ^1i love ^/It 1 less ^On the battlefield!
bind / vsay bye ^1Im ^/out ^1of ^/here... ^1Cya ^/Guys!
bind k vsay_team clearmines ^1Spot ^/the enemies ^1landmines ^/And ^1defuse ^/them!!
bind F9 say ^7console: |^5PBBHub^7| Player ^r[d] ^3(7b46320a) ^7banned for ^1HaaaaaaX(70734)


you can change the word you wonna put in place of mine ?



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#2
There has been already made a binding tutorial, but nice to see you want to help. Smile
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#3
Swing
Code:
// F5 = teams (Axis/Allies) // F6 = Engineer/cycle through engineer weapons // F7 = Medic with MP40/Thompson // F8 = Field Ops with MP40/Thompson // F9 = Soldier/cycle through all soldier weapons // F10 = Covert Ops/cycle through all soldier weapons // Class selector! set team_al "vstr set_al; echo "^dA^7llies"; set tgl_team vstr team_ax" set team_ax "vstr set_ax; echo "^1A^0xis"; set tgl_team vstr team_al" set tgl_team "vstr team_al" // +++++++++++++++++ ALLIES +++++++++++++++++ // set set_al "set medic vstr al_medic; set fops vstr al_fops; set engie vstr al_engie; set soldier vstr al_soldier; set covert vstr al_covert" // Medic set al_medic "team b 1 8; say_team "^0medic;" // Field Ops set al_fops "team b 3 8; say_team "^0fdops;" // Engineer set al_thompson "team b 2 0; set al_engie vstr al_rifle; say_team "^0engr.smg;" set al_rifle "team b 2 24; set al_engie vstr al_thompson; say_team "^0engr.rifle;" set al_engie vstr al_thompson // Soldier set al_panzer "team b 0 5; set al_soldier vstr al_flamer; say_team "^0soldier.pf;" set al_flamer "team b 0 6; set al_soldier vstr al_mg42; say_team "^0soldier.flame;" set al_mg42 "team b 0 31; set al_soldier vstr al_mortar; say_team "^0soldier.mg;" set al_mortar "team b 0 35; set al_soldier vstr al_panzer; say_team "^0soldier.mortar;" set al_soldier vstr al_panzer // Covert Ops set al_garand "team b 4 25; set al_covert vstr al_fg42; say_team "^0cvops.scope;" set al_fg42 "team b 4 33; set al_covert vstr al_sten; say_team "^0cvops.fg42;" set al_sten "team b 4 10; set al_covert vstr al_garand; say_team "^0cvops.sten;" set al_covert vstr al_garand // +++++++++++++++++ AXIS +++++++++++++++++ // set set_ax "set medic vstr ax_medic; set fops vstr ax_fops; set engie vstr ax_engie; set soldier vstr ax_soldier; set covert vstr ax_covert" // Medic set ax_medic "team r 1 3; say_team "^0medic;" // Field Ops set ax_fops "team r 3 3; say_team "^0fdops;" // Engineer set ax_mp40 "team r 2 3; set ax_engie vstr ax_rifle; say_team "^0engr.smg;" set ax_rifle "team r 2 23; set ax_engie vstr ax_mp40; say_team "^0engr.rifle;" set ax_engie vstr ax_mp40 // Engineer set ax_panzer "team r 0 5; set ax_soldier vstr ax_flamer; say_team "^0soldier.pf;" set ax_flamer "team r 0 6; set ax_soldier vstr ax_mg42; say_team "^0soldier.flame;" set ax_mg42 "team r 0 31; set ax_soldier vstr ax_mortar; say_team "^0soldier.mg;" set ax_mortar "team r 0 35; set ax_soldier vstr ax_panzer; say_team "^0soldier.mortar;" set ax_soldier vstr ax_panzer // Engineer set ax_k43 "team r 4 32; set ax_covert vstr ax_fg42; say_team "^0cvops.scope;" set ax_fg42 "team r 4 33; set ax_covert vstr ax_sten; say_team "^0cvops.fg42;" set ax_sten "team r 4 10; set ax_covert vstr ax_k43; say_team "^0cvops.sten;" set ax_covert vstr ax_k43 // Binds bind "f5" "vstr tgl_team" // Cycles through the teams. bind "f6" "vstr engie" // Cycles between SMG and rifle. bind "f7" "vstr medic" bind "f8" "vstr fops" bind "f9" "vstr soldier" // Cycles between all available heavy weapons. bind "f10" "vstr covert" // Cycles between all available CvOps weapons.

[Image: 76561198043822433.png]

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#4
If needed I can help with all sorts of binds

settings
name scripts
volume scripts
spawnpoint binds
double key binds
double mouse setting binds
etc etc
[Image: 4619468.png]
[Image: 2r5gv21.gif]
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