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Poll: How high should be the scoped sniper rifle damage?
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Standard: TWO headshots kill the enemy (basic ET setting)
29.41%
5 29.41%
Sniper master: minimum needed for ONE headshot killing the enemy (current setting)
70.59%
12 70.59%
Total 17 vote(s) 100%
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Sniper rifle scoped damage (archived by Veli)
#11
Hey Mate,
I would not increase HS damage now, as about 3 HS-es kill an enemy, when full headshots hit in close fight. However I would consider increasing the body damage for almost all weapons, as I find it annoying that I must shoot 20 bullets in an enemy until he dies.
#12
(02-12-2013, 09:14 PM)Butcher Wrote: Hey Mate,
I would not increase HS damage now, as about 3 HS-es kill an enemy, when full headshots hit in close fight. However I would consider increasing the body damage for almost all weapons, as I find it annoying that I must shoot 20 bullets in an enemy until he dies.

Yes, the damage should be increased... you need to shoot a lot to kill someone, you lose a lot of ammo and gameplay it's very slow compared to ND, HS etc

Yeah, definitely this.. if you increase damage the sniper value used now will be right Wink
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#13
Well we should take 65 . I have an other idea maybe we can set the hs dmg rate in some days of the week like weekend to 70-75 because there are alwayso many player joining / just an idea. Atm i like the 1hs setting because its a sniper and a sniper rifle should kill enemies with 1 headshoot , its better to defend the base/obj and its way to easy to kill snipers with counter


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Thanks Chasin !
#14
(02-12-2013, 07:54 PM)a TEAMMATE Wrote: I don't think i will play like before if settings don't go back to standard (or at least something acceptable like 55-60).

I absolutely HATE when you're playing as engineer for obj and then you get continuosly killed without being able to move. For example Glider, MLB Egypt, Streets of Italy and all medium-big sized maps suffer from excessive sniper damage.

Sorry but there is a reason if the standard setting is 50. They calculated the damage of all weapons before setting it like that Wink
Plz don't mess up with settings anymore now that server has people or they will go away!

Here it says that damage from scoped is 55 in standard ET and that's how should be set imho:
http://wolfenstein.wikia.com/wiki/Sniper_scope

Instead of increasing sniper scope damage we could raise a little the minimal headshot damage for ALL weapons from 50 to 55 to promote good aim

You have a point, but those settings are considered with al standard settings, and our hp is alot higher than the standard hp. I stick with the point a sniped headshot should kill, especially because if you fire at a bot on a mg and he's not dead of the headshot he shoots right away at you which sucks like hell..
#15
If we raise all weapons damage or reduce total hp my vote goes for option 2
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#16
Lower hp would be better, know as a medic you have to give so much health packs..
#17
(03-12-2013, 02:22 PM)a TEAMMATE Wrote: If we raise all weapons damage or reduce total hp my vote goes for option 2

(03-12-2013, 02:44 PM)Counfhou Wrote: Lower hp would be better, know as a medic you have to give so much health packs..

Wait wait, I presume you mean lower hitpoint or higher damage to weapons in conjuction witch changing or not changing the sniper damage?
So we'd kinda change the poll to:

1) Lower hitpoint and lower Scoped Sniper Headshot damage but in this way effectively not changing the 1 shot 1 kill. The thing you DO change then is that any other weapon will have less difficulty killing someone because of the lower hp.

2) Not lowering hitpoint, keeping current Scope Sniper headshot damage, effectively not changing the 1 shot 1 kill BUT making all other weapons more effective so they can kill easier and become equally interesting as Cov Ops.

Optionally:

3) Change the Sniper Headshot damage to no 2 headshot 1 kill, keep the fact that at the moment we have a lot of hitpoint and it takes pretty long and a lot of ammo to kill someone but Cov Ops no longer has an edge.

But I'm kinda noticing that the frustration is actually situated on the other classes not being able to kill as fast as Cov Ops with Headshots rather than that they're able to "1 shot 1 kill". In this case my point 1 seems the best solution. Although point 2 might be the same in a way it reminds me of hyper inflating the numeral value of everything. If we do number two and we keeping changing things that we we'll soon be playing with a silly 200 hp but damage of weapons will equally have risen to stupid values. Number 1, once again makes more sense then, because the hitpoint value is indeed a tad little higher than normal as opposed to most weapon damage. Nonetheless I wouldn't change them dramatically but I don't think I'll be able to give good proposition as I don't know the values of the weapon damages.
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#18
I wouldn't raise damage for all the other weapons... It might be better when 1vs1, but more people will safe spot, instead of confronting their enemies. Also very difficult to survive when shooting to more then 1 person.
#19
Men,
Let us split sniper rifle damage and overall damage. The question is and will remain in any case: one or two scoped sniper rifle headshots should result in a kill. The chosen ratio will remain in future irresspective of what the damage of other weapons will be.
So let us focus here only on the original poll question and discuss general damage in another topic.
I would repeat my opinion: sniping will not be more or less attractive or annoying if we change the damage. And snipers very far can be hunted down mostly by another enemy counter-sniper, not by another class. Sniping at close ranges is not typical.
#20
i think that the damage should not be changed, but that it is out of stock until, maybe 5 players.

Also, i think the Scoped M16 damage is way to high. in the legs, ive been killed with 3-4 shots, and when you can shoot about 2-3 shots per second, this is very easy to kill, andi find this very annoying. especially on BaseRace maps.
Stay Happy =)
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Thanks Thrasher!
Rip tinypic
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thx sky! i will never let dese go lol : (
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Syne!


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