Advanced 03 - Team, class and map cfg's
Again I won't be explaining alot
autoexec.cfg
teams.cfg
Thats it for now, I hope you'll have great fun using your CFG's!
Again I won't be explaining alot

autoexec.cfg
Code:
exec teams.cfgCode:
bind kp_5 "echo "^9Keypad 1: ^4Allies" ;echo "^9Keypad 2: ^1Axis" ;echo "^9Keypad 3: ^2Spectators" ;bind kp_end "vstr Allies" ;bind kp_downarrow "vstr Axis" ; bind kp_pgdn "vstr Spectators""
set Allies "vstr unbind ;echo ^9Keypad 1: ^1Medic ;bind kp_end vstr AllMedic ;echo ^9Keypad 2: ^1Fieldopps ;bind kp_downarrow vstr AllField ;echo ^9Keypad 3: ^1Covertopps ;bind kp_pgdn vstr AllCovert ;echo ^9Keypad 4: ^1Engineer ;bind kp_leftarrow vstr AllEngi"
set AllMedic "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AllMedic1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AllMedic2"
set AllMedic1 "team b 1 8 7 ;echo ^4Allies ^9Medic 1 Colt"
set AllMedic2 "team b 1 8 37 ;echo ^4Allies ^9Medic 2 Colts"
set AllField "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AllField1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AllField2"
set AllField1 "team b 3 8 7 ;echo ^4Allies ^9Fieldops 1 Colt"
set AllField2 "team b 3 8 37 ;echo ^4Allies ^9Fieldops 2 Colts"
set AllEngi "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AllEngi1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AllEngi2"
set AllEngi1 "team b 2 8 7 ;echo ^4Allies ^9Engineer 1 Colt"
set AllEngi2 "team b 2 8 37 ;echo ^4Allies ^9Engineer 2 Colts"
set AllCovert "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AllCovert1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AllCovert2"
set AllCovert1 "team b 4 10 41 ;echo ^4Allies ^9Covertops 1 Colt"
set AllCovert2 "team b 4 10 47 ;echo ^4Allies ^9Covertops 2 Colts"
set Axis "vstr unbind ;echo ^9Keypad 1: ^1Medic ;bind kp_end vstr AxMedic ;echo ^9Keypad 2: ^1Fieldopps ;bind kp_downarrow vstr AxField ;echo ^9Keypad 3: ^1Covertopps ;bind kp_pgdn vstr AxCovert ;echo ^9Keypad 4: ^1Engineer ;bind kp_leftarrow vstr AxEngi"
set AxMedic "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AxMedic1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AxMedic2"
set AxMedic1 "team r 1 3 7 ;echo ^4Axis ^9Medic 1 Luger"
set AxMedic2 "team r 1 3 37 ;echo ^4Axis ^9Medic 2 Lugers"
set AxField "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AxField1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AxField2"
set AxField1 "team r 3 3 7 ;echo ^4Axis ^9Fieldops 1 Luger"
set AxField2 "team r 3 3 37 ;echo ^4Axis ^9Fieldops 2 Lugers"
set AxEngi "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AxEngi1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AxEngi2"
set AxEngi1 "team r 2 3 7 ;echo ^4Axis ^9Engineer 1 Luger"
set AxEngi2 "team r 2 3 37 ;echo ^4Axis ^9Engineer 2 Lugers"
set AxCovert "vstr unbind ;echo ^9Keypad 1: ^11 Colt ;bind kp_end vstr AxCovert1 ;echo ^9Keypad 2: ^22 Colts ;bind kp_downarrow vstr AxCovert2"
set AxCovert1 "team r 4 10 40 ;echo ^4Axis ^9Covertops 1 Luger"
set AxCovert2 "team r 4 10 48 ;echo ^4Axis ^9Covertops 2 Lugers"
set Spectators "vstr unbind ;echo ^9Keypad 1: ^1Afk ;bind kp_end vstr SpecAfk ;echo ^9Keypad 2: ^1Lunch ;bind kp_downarrow vstr SpecLunch ;echo ^9Keypad 3: ^1Dinner ;bind kp_pgdn vstr SpecDinner"
set SpecAfk "vstr unbind ;set name ^3-^7TWC^3|^2J^7ohn^3|^7Afk^3- ;team s"
set SpecLunch "vstr unbind ;set name ^3-^7TWC^3|^2J^7ohn^3|^7Lunch^3- ;team s"
set SpecDinner "vstr unbind ;set name ^3-^7TWC^3|^2J^7ohn^3|^7Dinner^3- ;team s"
set unbind "unbind kp_end ;unbind kp_downarrow ;unbind kp_pgdn ;unbind kp_leftarrow"Thats it for now, I hope you'll have great fun using your CFG's!
"If you tell the truth, you don't have to remember anything."




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